7 Commits

Author SHA1 Message Date
MetalStormGhost
473e70c44b Implemented SAM sites as products of a Command Center at a control point / zone, if the Retribution campaign has the corresponding SAM site there. The SAM site presets are still static, I might make them dynamic in the future. 2024-02-06 10:58:41 +02:00
MetalStormGhost
ffac036266 Implemented spawning of ship statics/units at naval control points instead of land structures or SHORAD sites. 2024-02-06 10:58:40 +02:00
MetalStormGhost
d1b8e20fde Replaced the air defence Command Center with a bunker for SHORADs. Will use the Command Center in the future for medium/long range SAMs. 2024-02-06 10:58:39 +02:00
MetalStormGhost
ecaa68f32a Added naval units (supply/cargo/landing ships) to Pretense scripts. 2024-02-06 10:58:37 +02:00
MetalStormGhost
c126d1dff7 Added newlines to Pretense init scripts. 2024-02-06 10:58:24 +02:00
MetalStormGhost
f500ec916e Split init.lua code into three pieces. 2024-02-06 10:58:24 +02:00
MetalStormGhost
842c2f8aaf Copied init.lua into init_header.lua, init_body.lua and init_footer.lua
The init.lua script will be generated by
 1. injecting the header, then
 2. generating the ZoneCommand zones, then
 3. generating ConnectionManager connections, then
 4. injecting init_body.lua, then
 5. generating sypply injection and finally by
 6. injecting init_footer.lua
2024-02-06 10:58:22 +02:00