MetalStormGhost
47ee0e5340
Added naval units (supply/cargo/landing ships) to Pretense scripts.
2024-02-25 12:39:43 +02:00
MetalStormGhost
a97b3fee99
Will now dynamically generate offmapZones for supply cargo aircraft.
2024-02-25 12:39:38 +02:00
MetalStormGhost
60fde46249
Split the init_body.lua script in two parts to facilitate dynamic JTAC spawning.
2024-02-25 12:39:35 +02:00
MetalStormGhost
545210b35d
Split the init_body.lua script in two parts.
2024-02-25 12:39:33 +02:00
MetalStormGhost
1dd9089477
First version of the generated Pretense campaign running in-game.
2024-02-25 12:39:33 +02:00
MetalStormGhost
7b2424c746
Added newlines to Pretense init scripts.
2024-02-25 12:39:30 +02:00
MetalStormGhost
5c9a5a5e35
Split init.lua code into three pieces.
2024-02-25 12:39:29 +02:00
MetalStormGhost
b6f0ec4da0
Copied init.lua into init_header.lua, init_body.lua and init_footer.lua
...
The init.lua script will be generated by
1. injecting the header, then
2. generating the ZoneCommand zones, then
3. generating ConnectionManager connections, then
4. injecting init_body.lua, then
5. generating sypply injection and finally by
6. injecting init_footer.lua
2024-02-25 12:39:29 +02:00
MetalStormGhost
c95e746687
Lua scripts from Pretense Caucasus 1.3.5, credit: Dzsekeb, original author of DCS Pretense.
...
Used with permission.
2024-02-25 12:39:29 +02:00