This property affects safe compat because the ID is what gets preserved
in the save, but it's unfortunately also used as the display name, which
means changing the display name breaks save compat. It also prevents us
from changing display names without breaking faction definitions.
This is the first step in fixing that. The next is adding a separate
display_name property that can be updated without breaking either of
those.
This appears to be incompatible with pyinstaller. I get the following
when trying to run the executable generated with pyside6:
```
Traceback (most recent call last):
File "qt_ui\main.py", line 29, in <module>
File "PyInstaller\loader\pyimod03_importers.py", line 476, in exec_module
File "qt_ui\windows\QLiberationWindow.py", line 28, in <module>
File "PyInstaller\loader\pyimod03_importers.py", line 476, in exec_module
File "qt_ui\widgets\map\QLiberationMap.py", line 11, in <module>
ImportError: could not import module 'PySide6.QtPrintSupport'
```
The new class PurchaseGroup coming in with commit 9bb986c was not
initiallized correctly.
This causes the bug that the update function is not working when you
for example open the AircraftRecruitmentMenu press "+" or "-", close
the dialog and then open ArmorRecruitmentMenu. If you then want to buy
or sell the update function will raise an error "Internal C++ Object
Already Deleted".
This is an attempt to remove a lot of our supposedly unnecessary error
handling. Every aircraft should have a price, a description, a name,
etc; and none of those should require carrying around the faction's
country as context.
This moves all the data for aircraft into yaml files (only one converted
here as an example). Most of the "extended unit info" isn't actually
being read yet.
To replace the renaming of units based on the county, we instead
generate multiple types of each unit when necessary. The CF-18 is just
as much a first-class type as the F/A-18 is.
This doesn't work in its current state because it does break all the
existing names for aircraft that are used in the faction and squadron
files, and we no longer let those errors go as a warning. It will be an
annoying one time switch, but it allows us to define the names that get
used in these files instead of being sensitive to changes as they happen
in pydcs, and allows faction designers to specifically choose, for
example, the Su-22 instead of the Su-17.
One thing not handled by this is aircraft task capability. This is
because the lists in ai_flight_planner_db.py are a priority list, and to
move it out to a yaml file we'd need to assign a weight to it that would
be used to stack rank each aircraft. That's doable, but it makes it much
more difficult to see the ordering of aircraft at a glance, and much
more annoying to move aircraft around in the priority list. I don't
think this is worth doing, and the priority lists will remain in their
own separate lists.
This includes the converted I used to convert all the old unit info and
factions to the new format. This doesn't need to live long, but we may
want to reuse it in the future so we want it in the version history.
Breaks save compat, but we need to have this knowledge outside the UI so
we can know whether or not we can ferry aircraft to the airfield without
overflowing parking.
Mission planning has been completely redone. Missions are now planned
by right clicking the target area and choosing "New package".
A package can include multiple flights for the same objective. Right
now the automatic flight planner is only fragging single-flight
packages in the same manner that it used to, but that can be improved
now.
The air tasking order (ATO) is now the left bar of the main UI. This
shows every fragged package, and the flights in the selected package.
The info bar that was previously on the left is now a smaller bar at
the bottom of the screen. The old "Mission Planning" button is now
just the "Take Off" button.
The flight plan display no longer shows enemy flight plans. That could
be re-added if needed, probably with a difficulty/cheat option.
Aircraft inventories have been disassociated from the Planner class.
Aircraft inventories are now stored globally in the Game object.
Save games made prior to this update will not be compatible do to the
changes in how aircraft inventories and planned flights are stored.