86 Commits

Author SHA1 Message Date
MetalStormGhost
4d4f4d1930
F-4B/C mod support v2.8.7.204 (#217)
* Rename     pydcs_extensions/f4/__init__.py (from pydcs_extensions/f4b/__init__.py)
Rename     pydcs_extensions/f4/f4b.py (from pydcs_extensions/f4b/f4b.py)

* Rename     pydcs_extensions/f4/f4.py (from pydcs_extensions/f4/f4b.py)

* Support for the updated F-4B/C mod

Updated the F4.py pydcs extension to match the updated F-4B/C mod and
reworked the standard payloads to add "clean" to new F-4B pylons 11 and
12.

This includes a workaround to allow Liberation to use the new VSN F-4B
weapons with combined 2x Aim-9js on pylons 3 and 9 underslung with bombs
on ters on new pylons 11 and 12. In mission editor the combined weapons
are selected in pylons 3 and 9 and their under-slung counterparts are
forced onto 11 and 12 using "required" arguments in the mod's lua. All
other pylon 3 and 9 weapons use "required clean" arguments. Liberation
doesn't have a way to force these linkages onto pylons 11 and 12 and
without them, even without clean, no weapons will load on 3 and 9 or 11
and 12.

The workaround for normal weapons on the F-4B is to set the standard
load-outs to "clean" on pylons 11 and 12. This allows all normal weapons
to work on pylons 3 and 9 so long as pylons 11 and 12 are left as Clean.
It also allows Clean into the Liberation dropdown so it can be selected
later if necessary.

The workaround for the 4 new weapons that combines pylons 3 with 11 and
9 with 12 is that the user has to use the matching pair on each set of
pylons. For example - if F4B_LAU105_AIM9J_2_BRU42A_MK82_3 is selected
for pylon 3, BRU 42A MK823 LAU105 AIM9J2 must be selected for pylon 11.
Failure to do this correctly doesn't crash liberation or DCS, the result
will just be either no weapons at all on either pylon or the underslung
weapons on 11 and 12 floating without a pylon attaching it to the plane.

When updating f4.py in the future, note that running the pydcs database
export doesn't pull any data for Pylons 11 and 12. Those matching
weapons / classes have to be manually defined in those pylons for the
F-4B. This is noted in f4.py.

* F-4 mod support update to 2.8.7.201

* Updated QGeneratorSettings.py and the changelog.

* Updated F-4B and F-4C loadouts.

* Added the Phantom to some additional factions.

* Changelog updated: Updated support for F-4B/C Phantom mod to 2.8.7.204

The pydcs export for the latest patch was identical, which means it's also supported.

* Migrator change for renamed F-4B/C folder

---------

Co-authored-by: Nosajthedevil <78634843+Nosajthedevil@users.noreply.github.com>
Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2023-12-28 12:50:24 +01:00
MetalStormGhost
8740df65c4
F/A-18E/F Super Hornet AI Tanker mod support (#220)
* Added F/A-18E/F Super Hornet AI Tanker mod support (Chiller Juice Studios SuperBug Tanker AI version 1.1).

* Updated F/A-18E/F Super Hornet AI Tanker mod support (Chiller Juice Studios SuperBug Tanker AI) to version 1.2.

* F/A-18E/F Super Hornet AI Tanker (version 1.2) support merged to Retribution.

* Updated the pydcs extension to version 1.4.
2023-11-26 20:16:11 +01:00
MetalStormGhost
f648add735 Update A-4E-C mod support to version 2.2.0.
Updated Community A-4E-C mod version pydcs extension to 2.2.0 release.
2023-11-06 20:30:10 +01:00
Raffson
8f531d247d
Update pydcs for 2.9 support 2023-10-21 21:27:40 +02:00
ingax01
d6504c3a09
updated SU-57 wepons (#196) 2023-08-11 07:40:04 +02:00
ingax01
15cb1839b0
updated the weapon classes (#194) 2023-08-10 07:13:39 +02:00
Raffson
f76c8a80b5
Restore correct amount of pylons for F16 after ejecting sufa mod 2023-07-10 22:02:12 +02:00
Raffson
7a6ca986db
Don't use Python-4 in pydcs_extension
The Python-4 overwrites the AIM-9X, causing issues...
2023-07-10 22:01:50 +02:00
Raffson
d6e7451f8a
Add F-15I support
Co-Authored-By: M Chimiste <37678080+M-Chimiste@users.noreply.github.com>
2023-07-09 19:32:15 +02:00
Raffson
533057a0cc
Introduce pylon ejector for Sufa mod
Will prevent the user having to restart Retribution
2023-07-09 18:21:28 +02:00
MetalStormGhost
e5bb341f5b
A-6A Intruder with Adecarcer's hardpoint options from A-7E mod (#153)
* A-6A Intruder with Adecarcer's hardpoint options from A-7E mod

Enabled Adecarcer's modified hardpoint options for the A-6A Intruder mod, now also including weapons from the A-7E Corsair II mod. Please note that the A-7E mod will need to be installed if one wants to use those weapons.

* Moved the import "from pydcs_extensions import WeaponsA7E" to within the VSN_A6A pylon objects to help solve the "cannot import from partially initialized module" error.

* Import pydcs_extensions.a7e before pydcs_extensions.a6a to help solve the "cannot import from partially initialized module" error.

* Added inject_weapons(WeaponsA7E) in a6a.py
2023-06-25 18:21:15 +02:00
Nosajthedevil
1474dfd200
Update OV10A Weapons files 2023-06-15 15:27:53 +02:00
MetalStormGhost
765e6f8dbf A-6A Intruder with Adecarcer's hardpoint options
Enabled Adecarcer's modified hardpoint options for the A-6A Intruder mod. This will, for instance, fix the MER bomb racks which have the "missing texture" material in the stock version of the mod. It will also allow mounting some weapons which are more appropriate for the A-6E variant of the aircraft. While not historically and technically accurate, this will allow employing the aircraft in a role which is closer to the EA-6B or A-6E, should the user wish to do so. The EA-6B mod is AI-only, so this will grant a player-flyable option. The use of custom loadouts is recommended.
2023-06-12 20:51:09 +02:00
Pande4360
e4fbaf8480
Sw patch (#140)
* Fixed some tasks

* Fixed some tasks

* slimmed down faction

* slimmed down faction

* Fixed Tasks

* test size fix

* -test size fix
+tasks

* tasks

* Loadout: added BAI and strike
2023-06-11 23:49:17 +02:00
Raffson
a3d43e1815
Weapon updates for mods 2023-06-10 01:03:29 +02:00
Raffson
f9e15951f2
Support for Iron Dome v1.2 by IDF Mods Project
Resolves #124
2023-05-20 23:48:53 +02:00
Raffson
a46e32cdf1
Add Spanish Naval Assets pack v3.2.0 by desdemicabina
Resolves #119
2023-05-20 20:17:54 +02:00
Raffson
8cc7f66169
Update mods wrt updated weapons 2023-05-18 18:46:07 +02:00
Raffson
f00a3fb1d2
pydcs update: refactored livery-scanner 2023-05-16 21:45:27 +02:00
Raffson
55f1f5c548
Init files for pydcs_extensions 2023-05-14 16:54:48 +02:00
Pande4360
179850cdb6
Support for SW v2.6 mod (#120)
* Removed AI varients

* Removed AI varients Logo/Banners

* Removed AI varients Logo/Banners

* Removed AI varients ai flgith planner

* Removed AI varients SWPack Fix

* Removed AI varients SWPack - SWWeapon fix
2023-05-11 21:48:19 +02:00
Raffson
29f3de3587
Fixing some issues with mod weapons 2023-05-06 17:19:56 +02:00
Pande4360
b36e7ea750
Support for SW mod v2.55 (#116) 2023-05-04 21:45:26 +02:00
Raffson
6be517ad3e
Add A-7E Corsair II mod
Banner, icon, payloads & export by Adecarcer

Create A-7E.lua

Co-Authored-By: Antonio <54774215+Adecarcer@users.noreply.github.com>
2023-04-23 18:50:04 +02:00
Raffson
7a0ccd0076
Update JAS-39 2023-04-02 22:39:33 +02:00
Raffson
a04196b5be
Update Sufa to v3.6 2023-04-01 23:27:43 +02:00
MetalStormGhost
e2797fd796
F/A-18E/F/G Super Hornet mod support v2.1 (#84)
* Don't generate runway data for heliports.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2710.

* Remove dead code.

* Implemented support for Chiller Juice Studios F/A-18E/F/G Super Hornet mod

The Chiller Juice Studios Super Hornet mod works like this: it changes the stock F/A-18C Hornet into F/A-18E/F/G Super Hornet / Growler. The exact variant is selected with argument 999 in the livery description.lua, which is why I chose to add the three variants in the FA-18C_hornet.yaml. This way, we can use the squadrons mechanism in Liberation to select the appropriate variant by specifying the correct livery for the squadron.

Current properties injected are wingspan / width and the custom ordnance added by the mod.

Added F/A-18E/F/G banner by Schmokedpancake and F/A-18F icon.

Resolves https://github.com/dcs-liberation/dcs_liberation/issues/2681

* Added a separate loadout file for the Chiller Juice Studios F/A-18E/F/G Super Hornet mod. Currently only replaces the FPU-8A fuel tanks with FPU-12s.

* Added the possibility to use the AI variant of the F/A-18C in campaigns, allowing different loadouts and in the future, the Super Hornet mod alongside legacy Hornets in the same campaign.

* Updated Chiller Juice Studios F/A-18E/F/G Super Hornet mod support to version 2.0. Removed the 1.x version property and pylon injection since they are no longer necessary, since 2.0 adds the Super Hornet variants as separate aircraft. For the same reason, removed the AI-only F/A-18C from the faction files (still retained the aircraft yaml, loadout files and icon/banner in case someone still wants to use it).

Includes F/A-18E/F/G banner by Schmokedpancake, loadouts by @sgtfuzzle17 and F/A-18E/F icons.

* Added Super Hornet, Growler squadrons and Growler banner by @sgtfuzzle17
The squadrons include the model of the airframe in their name, so they can be referenced directly from campaign yaml files without the risk of conflicting with the same squadron of a different era, flying a different airframe.

Also updated the E and G model icons.

Resolves #77

* Fixed a bug with the EA-18G banner not being visible in Retribution. Also added the Super Hornet variants to factions bluefor_modern and Israel-USN_2005_Allied_Sword.

* Corrected the descriptions for tandem-seat Super Hornet variants.

* Updated Chiller Juice Studios F/A-18E/F/G Super Hornet mod support to version 2.1

* Anti-ship loadouts are now named properly.

* Update changelog.md

* Update QNewGameWizard.py

---------

Co-authored-by: Dan Albert <dan@gingerhq.net>
Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2023-03-12 19:17:29 +00:00
MetalStormGhost
e827d6d1d0
Swedish Military Assets Pack v1.10 support (#90)
* Added a pydcs extension for Swedish Military Assets for DCS by Currenthill v1.10 (2022-11-01). Also added shipmod decorator for the ships added in the mod and remove_ship function in faction.py

* Added unit yamls for Swedish Military Assets for DCS by Currenthill v1.10 (2022-11-01)

* Added missing RBS-15 group yaml and Ag 90 Sniper Team unit yaml.

* Fixed swedishmilitaryassetspack imports.

* Renamed some unit yamls for Swedish Military Assets pack.

* Encoded LvKv9040.yaml in UTF-8.

* Encoded Grkpbv90.yaml in UTF-8.

* Encoded BV410*.yaml in UTF-8.

* Encoded CV9040.yaml in UTF-8.

* Fixed Strv103 yaml syntax.

* Encoded Strv2000.yaml in UTF-8.

* Renamed some unit yamls for Swedish Military Assets pack.

* Renamed BV410 air-defence units.

* Added Swedish short-range air defence groups.

* Added Swedish medium- and long-range air defence groups (LvS-103 batteries).

* Added icons for some Swedish Military Assets units.

* Added faction files for:
sweden_1997
sweden_2020
2023-03-12 18:31:14 +01:00
Raffson
26851520c8
Account for change in name for AIM-7E 2023-03-12 14:49:39 +01:00
Raffson
41faf794cc
Remove 'group_size_max' for A-6A 2023-02-25 16:41:40 +01:00
MetalStormGhost
04971f3f65
F-4 mod support update to v2.8.1.01 Standalone (#87)
Updated the VSN F-4 mod support to v2.8.1.01 Standalone + 29Jan23 Patch, which adds the land based F-4C variant. Includes banner by Datoneslav (used with permission) and the official VSN logo (also used with permission).
2023-02-15 20:24:24 +01:00
MetalStormGhost
2fb5f2b738 Updated the IDF Mods Project F-16I mod support to version 3.2 2023-01-26 15:37:48 +01:00
MetalStormGhost
cdd72820b4
A-4E-C mod support v2.1.0 (#43)
* Updated a4ec.py to Community A-4E-C mod version 2.1.0

* Updated changelog.

Updated A-4E mod version in QNewGameWizard.py (#44)

Co-Authored-By: Raffson <Raffson@users.noreply.github.com>
2022-12-19 23:07:35 +01:00
MetalStormGhost
48e5e7ca95
F-100 Super Sabre mod version 2.7.18.30765 patch 20.10.22 support (#32)
Also makes F-105G "SEAD Escort" capabale
2022-12-10 17:24:22 +01:00
Nosajthedevil
5f15ddc52c
Add OV-10A Bronco Mod 2022-11-20 16:06:59 +01:00
MetalStormGhost
b64a0f17eb
F-16I mod v2.2 support (by IDF Mods Project) (#9) 2022-10-29 17:12:50 +02:00
Raffson
93328d4443
(Mod)Support for VSN A-6A Intruder v2.7.5.01
Co-Authored-By: HellAngelic <108198242+HellAngelic@users.noreply.github.com>
2022-10-27 20:36:38 +02:00
Raffson
dbb9152b9a
Forgotten imports in __init__.py for mods 2022-10-27 18:15:17 +02:00
Raffson
5b8caea9ff
Remove unused imports from pydcs extension f4b.py 2022-10-27 17:55:17 +02:00
MetalStormGhost
515d28313d
Support F-84G Thunderjet mod v2.5.7.01 (#8)
* Implemented support for the VSN F-84G Thunderjet version 2.5.7.01
2022-10-23 19:00:11 +02:00
MetalStormGhost
04a5497f3b
F-4B Phantom II mod support (#4) 2022-10-15 23:07:06 +02:00
MetalStormGhost
139e42dbed
Support for the F-105 Thunderchief mod
v2.7.12.23x
2022-10-15 12:57:43 +02:00
MetalStormGhost
8c905f95e3 Implemented support for the F-100 Super Sabre mod versions v2.7.18.01 & 2.7.18.30765 and patches 30.09.22 & 09.10.22. 2022-10-15 10:55:26 +02:00
Raffson
8dab64f4c3
Support for Su-30 mod 2022-08-14 14:45:25 +02:00
Raffson
0913b506f4
Support for F-15D 'Baz' mod 2022-08-14 14:44:50 +02:00
Raffson
9fbc2d2c58
Update mods after pydcs update 2022-08-14 14:35:36 +02:00
MetalStormGhost
36d9dda500
Update UH-60L mod support to version 1.3.1
Updated the UH-60L loadout for version 1.3.1 and added the UH-60 to the following factions as per #2176
    Israel-USN 2005 (Allied Sword)
    Israel 2000
    Israel 2012'ish
2022-04-21 21:16:10 +02:00
Dan Albert
995ccadc5b Update pydcs. 2022-03-17 23:53:22 -07:00
RndName
2168143fea
fix loading for vehicle pydcs_extensions 2022-02-19 22:27:17 +01:00
Dan Albert
e3ee988225 Move mod vehicle registration to a decorator.
This cruft doesn't need to be in game.db, it can be kept with the mod
support code.
2022-02-18 12:54:41 -08:00