18 Commits

Author SHA1 Message Date
Raffson
5b7ff8bdd6
Add fuel quantity selector to EditFlight's payload tab
Resolves #99
2023-04-10 17:11:30 +02:00
Raffson
29d88fd61d
Add TOT/TOS to kneeboard for AWACS & Tankers 2023-02-04 23:57:51 +01:00
Raffson
88f984b0a8
Configurable RF/TCN/ICLS/LINK4 with UI feedback
Resolves #70

Freq/Channel will turn orange when double booked.
Freq will turn red if GUARD freq was assigned.
2023-01-17 18:32:20 +01:00
Raffson
7bae6cd562
Add package frequency
Part of #70
2023-01-13 22:26:58 +01:00
Raffson
48e0d579cf
Add package frequency & show package info on kneeboard
Resolves #71
2023-01-13 22:26:57 +01:00
Raffson
a736bf9b09
"Optimize Imports" in game & qt-ui
Adjustments made by PyCharm
2022-10-24 18:54:41 +02:00
Tom Wabinski
35fc43cda0
Refactor unclear conditional. 2022-07-25 23:51:26 -07:00
Tom Wabinski
71311eb157
Fix inverted pilot leveling flag. 2022-07-25 22:54:20 -07:00
RndName
aa77cfe4b9 Add AirAssault and Airlift mission types with CTLD support
- Add the new airassault mission type and special flightplans for it
- Add the mission type to airbase and FOB
- Add Layout for the UH-1H
- Add mission type to capable squadrons
- Allow the auto planner to task air assault missions when preconditions are met
- Improve Airlift mission type and improve the flightplan (Stopover and Helo landing)
- Allow Slingload and spawnable crates for airlift
- Rework airsupport to a general missiondata class
- Added Carrier Information to mission data
- Allow to define CTLD specific capabilities in the unit yaml
- Allow inflight preload and fixed wing support for air assault
2022-06-09 22:45:29 +02:00
Dan Albert
fa8c0d9660 Clean up flight plan code.
Split the oversized file into one per plan type. This also moves the
layout responsibility out of the oversized FlightPlanBuilder and into
each flight plan type file.
2022-03-09 02:15:07 -08:00
Walter Ray Haynie
bb72acd3ac
Fix #1988 broken stored heading in Payload editor (#2020)
* Fix #1988

* Allow overwriting default aircraft properties

* Add logging to setting invalid props
2022-02-22 19:06:20 -06:00
Dan Albert
ac80c4adc1 Finish moving gen into game. 2022-02-22 00:10:31 -08:00
Dan Albert
011d8a4e12 Export airfield data to yaml, switch to ID keys.
This exports all the old AIRFIELD_DATA to yaml files. It's easier for
users to send fixes if it's defined this way, and they can also fix it
in their install without having to wait for a new release.

This also switches the indexes from the unstable DCS airfield names to
airfield IDs, so this fixes another case of DCS updates occasionally
breaking Liberation.

I also ended up finding quite a few typos in airfield names, and
incorrect theater names in the process. Those have been fixed.
2022-02-11 01:39:57 -08:00
Dan Albert
4528233830 Add UI for setting flight properties like HMD.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/706
2021-12-25 15:04:49 -08:00
Dan Albert
2699a38f7b Use stored alignment for the F-14A.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1689
2021-10-30 13:01:53 -07:00
Dan Albert
1a3b8d1dd6 Reduce fuel for fast-forwarded player flights.
This only has an effect for aircraft for which we have fuel consumption
data, but that's fine.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1681
2021-10-30 11:37:06 -07:00
Dan Albert
5db1b94ac4 Add option to fast forward to first contact.
This is the first step in a larger project to add play/pause buttons to
the Liberation UI so the mission can be generated at any point.
docs/design/turnless.md describes the plan.

This adds an option to fast forward the turn to first contact before
generating the mission. None of that is reflected in the UI (for now),
but the miz will be generated with many flights in the air.

For now "first contact" means as soon as any flight reaches its IP. I'll
follow up to add threat checking so that air-to-air combat also triggers
this, as will entering a SAM's threat zone.

This also includes an option to halt fast-forward whenever a player
flight reaches a certain mission-prep phase. This can be used to avoid
fast forwarding past the player's startup time, taxi time, or takeoff
time. By default this option is disabled so player aircraft may start in
the air (possibly even at their IP if they're the first mission to reach
IP).

Fuel states do not currently account for distance traveled during fast
forward. That will come later.

https://github.com/dcs-liberation/dcs_liberation/issues/1681
2021-10-24 17:40:45 -07:00
Dan Albert
88b4039e47 Clean up AircraftGenerator.
This class does far too many things and the file is huge. Split it up
into a few more classes.
2021-10-23 20:18:40 -07:00