* Added a pydcs extension for Swedish Military Assets for DCS by Currenthill v1.10 (2022-11-01). Also added shipmod decorator for the ships added in the mod and remove_ship function in faction.py
* Added unit yamls for Swedish Military Assets for DCS by Currenthill v1.10 (2022-11-01)
* Added missing RBS-15 group yaml and Ag 90 Sniper Team unit yaml.
* Fixed swedishmilitaryassetspack imports.
* Renamed some unit yamls for Swedish Military Assets pack.
* Encoded LvKv9040.yaml in UTF-8.
* Encoded Grkpbv90.yaml in UTF-8.
* Encoded BV410*.yaml in UTF-8.
* Encoded CV9040.yaml in UTF-8.
* Fixed Strv103 yaml syntax.
* Encoded Strv2000.yaml in UTF-8.
* Renamed some unit yamls for Swedish Military Assets pack.
* Renamed BV410 air-defence units.
* Added Swedish short-range air defence groups.
* Added Swedish medium- and long-range air defence groups (LvS-103 batteries).
* Added icons for some Swedish Military Assets units.
* Added faction files for:
sweden_1997
sweden_2020
Updated the VSN F-4 mod support to v2.8.1.01 Standalone + 29Jan23 Patch, which adds the land based F-4C variant. Includes banner by Datoneslav (used with permission) and the official VSN logo (also used with permission).
* Updated a4ec.py to Community A-4E-C mod version 2.1.0
* Updated changelog.
Updated A-4E mod version in QNewGameWizard.py (#44)
Co-Authored-By: Raffson <Raffson@users.noreply.github.com>
There doesn't appear to be any reason for us to be poking at
implementation details here aside from changing the name from "unit" to
"building" for that case. Just iterate over the known strike targets.
Making this change uncovered some latent type errors.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2564.
Flag is only controlled from the command-line because redoing Qt layout
usually breaks things. Off by default in 6 since this feature is nowhere
near done enough to even be used experimentally (most changes to the ATO
made after the sim begins will break the game).
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2535.
Attempts to fix incompatibilities in save files across builds. The idea is to try and handle the incompatibility as graceful as possible, and adding more "incompatibility fixes" in the future.