In game this is an E-2D, but the ID of the aircraft in the game data is
E-2C. Presumably it was repainted at some point in a DCS update.
This adds a variant but doesn't delete the old one to avoid breaking
campaigns and factions. I moved blufor modern to the E-2D but the rest
of the factions are too old so we'll let them pretend.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1696
Peace Spring, Vectron's Claw, and Vegas Nerve have been updated to 9.1. Squadrons have also been completely overhauled to work much better, so there should no longer be a whole bunch of squadrons on OPFOR that are never used.
Replaced Chinese factions' Type54GroupGenerator naval group generators with
ChineseNavyGroupGenerator to make Type 52B and Type 52C destroyers also
spawn besides frigates.
Not sure if this was originally an accidental extra ammo depot or if it
was intended to belong to Sochi, but I've moved it to Sochi to increase
the difficulty at the first front.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1644
This PR contains two new campaigns for the Marianas terrain, depicting capture of the island of Guam. The first has BLUFOR start after landing at Agat and requires a carrier/LHA capable BLUFOR faction, because there are no land based airbases captured initially. The second has about half of the island already in control, enabling BLUFOR land based aircraft to operate from Antonio B Won Pat (and can also be used by WWII factions). Both campaigns support inversion.
Credit to Dank Williams, the campaigns were heavily inspired by his Marianas insurgency campaign and contain some ground units placed by him, used with permission of course.
They are by no means historical and contain a relatively large number of FOBs compared to only having two airfields. The routes zig-zag a bit since space is limited on the island and I had to place the FOBs far enough from each other to clear the capture zone radius.
The two other airfields on Guam, Orote and Andersen Northwest Field, have FARPs, enabling helicopter operations as well as rearming and refueling for player fixed wing flights (but no mission starts or AI takeoffs).
Included are also two WWII factions which don't require the WWII asset pack. The "Japanese" faction consists of German/Russian equipment with stock Japanese liveries.