11 Commits

Author SHA1 Message Date
Raffson
6dc5296130
Disband squadrons sinking with ship + Sink/Resurrect cheat 2024-06-30 02:09:08 +02:00
tmz42
df3bd146da
Add SA-10 Flat Lid-B TR to radar_db.py (#235) 2024-01-11 18:35:56 +01:00
Raffson
9d63bcbf69
Improve STRIKE where possible
- Plan number of aircraft more accurately
- Fine-tuning ingress waypoint tasks
- Add lineup waypoint for STRIKE flights, 10NM in front of ingress on the same heading as the target
2023-07-16 18:22:29 +02:00
Raffson
d410f9d3c4
Formatting... 2023-02-02 21:41:01 +01:00
Raffson
244415b721
PBO: IADS
Finishes/Fixes part of advanced IADS in back-end
2022-08-14 15:26:40 +02:00
RndName
5be92cd75e Cleanup threat and detection range calculation
- Moved logic from TGO to TheaterGroup and Unit, cleanup
- Fixed an issue with wrong radar threat zone calculation
- Correctly handle dead and alive units in threat calculation (dead units are no more threats...)
- Fixed wrong air_defenses threat zone used for planning (now uses aa-capable tgos instead of all tgos for the CP)
- Remove the might_have_aa property from TGOs and actually check if there is any aa-capable unit present (this is needed as with the recent tgo refactor all type of TGOs can also have anti air units if they have some defined in the layout)
2022-04-21 21:20:02 +02:00
RndName
5cdfe62e2d Implement advanced skynet functions
- factor out own class for the iadsnetwork within the conflicttheater
- This class will handle all Skynet related things - no specific group_name handling necessary in future
- make iadsbuilding own TGO class because SAM & EWRs are Vehicle Groups. IADS Elements dont have any groups attached.
- added command center, connection node and power source as Ground objects which can be added by the campaign designer
- adjust lua generator to support new iads units
- parse the campaign yaml to get the iads network information
- use the range as fallback if no yaml information was found
- complete rewrite of the skynet lua script
- allow destruction of iads network to be persistent over all rounds
- modified the presetlocation handling: the wrapper PresetLocation for PointWithHeading now stores the original name from the campaign miz to have the ability to process campaign yaml configurations based on the ground unit
- Implementation of the UI representation for the IADS Network
- Give user the option to enable or disable advanced iads
- Extended the layout system: Implement Sub task handling to support PD
2022-04-19 10:41:16 +02:00
Dan Albert
73a8ec02b2 Speed up game tick by caching TGO threat regions.
Still more could be done here by caching the merged poly at the theater
level, but this goes a long way.

Aircraft commit regions are already cached (in the FlightState), so
those are already fairly fast. The combined A2A commit boundary could
also potentially be cached at the theater level.
2022-03-07 21:19:04 -08:00
Dan Albert
c5c596dc2f Move TGOs out of MapModel. 2022-03-03 17:11:01 -08:00
RndName
54e24dff39 Improve Layout System and adopt to review
- adopted to review comments
- removed the role from layouts
- reworked the Groups within the layouts
- added more documentation
- rebased to latest changes
2022-02-21 20:45:41 +01:00
RndName
2c17a9a52e Refactor Templates to Layouts, Review and Cleanup
- Fix tgogenerator
- Fix UI for ForceGroup and Layouts
- Fix ammo depot handling
- Split bigger files in smaller meaningful files (TGO, layouts, forces)
- Renamed Template to Layout
- Renamed GroundGroup to TheaterGroup and GroundUnit to TheaterUnit
- Reorganize Layouts and UnitGroups to a ArmedForces class and ForceGroup similar to the AirWing and Squadron
- Reworded the UnitClass, GroupRole, GroupTask (adopted to PEP8) and reworked the connection from Role and Task
- added comments
- added missing unit classes
- added temp workaround for missing classes
- add repariable property to TheaterUnit
- Review and Cleanup

Added serialization for loaded templates

Loading the templates from the .miz files takes a lot of computation time and in the future there will be more templates added to the system. Therefore a local pickle serialization for the loaded templates was re-added:
- The pickle will be created the first time the TemplateLoader will be accessed
- Pickle is stored in Liberation SaveDir
- Added UI option to (re-)import templates
2022-02-21 20:45:41 +01:00