265 Commits

Author SHA1 Message Date
tmz42
a30bfd2a45
tmz campaign updates (#239) 2024-02-04 14:57:50 +01:00
MetalStormGhost
33cfcd211a Removed IDF Mods Project Iron Dome mod artillery assets, since they are not included in the IDF Assets Pack mod which is currently supported in Retribution. 2024-02-01 23:29:18 +01:00
MetalStormGhost
ca98183e94
IDF Assets Pack support v1.1 (#233)
* Updated Irondome support to IDF Assets Pack V1.1, which includes the David's Sling.

* Added an Israel 2017 faction with the David's Sling.

* IDF Assets Pack air defence presets and assets are now correctly removed from the faction when the mod is disabled.

* Removed the Iron Dome mod rocket launchers:
- "9M22U - 122mm Grad"
- "9M27F - 229mm Uragan"
- "9M55F - 300mm Smerch"

These were added to the Iron Dome Mod V1.2 in order for the radar to recognize them and be able to intercept them (these are limitations of DCS), so new rockets were added. However, they don't exist in the IDF Assets Pack.

* IronDome to IDF-Assets migration

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-01-28 17:35:24 +00:00
MetalStormGhost
4d4f4d1930
F-4B/C mod support v2.8.7.204 (#217)
* Rename     pydcs_extensions/f4/__init__.py (from pydcs_extensions/f4b/__init__.py)
Rename     pydcs_extensions/f4/f4b.py (from pydcs_extensions/f4b/f4b.py)

* Rename     pydcs_extensions/f4/f4.py (from pydcs_extensions/f4/f4b.py)

* Support for the updated F-4B/C mod

Updated the F4.py pydcs extension to match the updated F-4B/C mod and
reworked the standard payloads to add "clean" to new F-4B pylons 11 and
12.

This includes a workaround to allow Liberation to use the new VSN F-4B
weapons with combined 2x Aim-9js on pylons 3 and 9 underslung with bombs
on ters on new pylons 11 and 12. In mission editor the combined weapons
are selected in pylons 3 and 9 and their under-slung counterparts are
forced onto 11 and 12 using "required" arguments in the mod's lua. All
other pylon 3 and 9 weapons use "required clean" arguments. Liberation
doesn't have a way to force these linkages onto pylons 11 and 12 and
without them, even without clean, no weapons will load on 3 and 9 or 11
and 12.

The workaround for normal weapons on the F-4B is to set the standard
load-outs to "clean" on pylons 11 and 12. This allows all normal weapons
to work on pylons 3 and 9 so long as pylons 11 and 12 are left as Clean.
It also allows Clean into the Liberation dropdown so it can be selected
later if necessary.

The workaround for the 4 new weapons that combines pylons 3 with 11 and
9 with 12 is that the user has to use the matching pair on each set of
pylons. For example - if F4B_LAU105_AIM9J_2_BRU42A_MK82_3 is selected
for pylon 3, BRU 42A MK823 LAU105 AIM9J2 must be selected for pylon 11.
Failure to do this correctly doesn't crash liberation or DCS, the result
will just be either no weapons at all on either pylon or the underslung
weapons on 11 and 12 floating without a pylon attaching it to the plane.

When updating f4.py in the future, note that running the pydcs database
export doesn't pull any data for Pylons 11 and 12. Those matching
weapons / classes have to be manually defined in those pylons for the
F-4B. This is noted in f4.py.

* F-4 mod support update to 2.8.7.201

* Updated QGeneratorSettings.py and the changelog.

* Updated F-4B and F-4C loadouts.

* Added the Phantom to some additional factions.

* Changelog updated: Updated support for F-4B/C Phantom mod to 2.8.7.204

The pydcs export for the latest patch was identical, which means it's also supported.

* Migrator change for renamed F-4B/C folder

---------

Co-authored-by: Nosajthedevil <78634843+Nosajthedevil@users.noreply.github.com>
Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2023-12-28 12:50:24 +01:00
MetalStormGhost
8740df65c4
F/A-18E/F Super Hornet AI Tanker mod support (#220)
* Added F/A-18E/F Super Hornet AI Tanker mod support (Chiller Juice Studios SuperBug Tanker AI version 1.1).

* Updated F/A-18E/F Super Hornet AI Tanker mod support (Chiller Juice Studios SuperBug Tanker AI) to version 1.2.

* F/A-18E/F Super Hornet AI Tanker (version 1.2) support merged to Retribution.

* Updated the pydcs extension to version 1.4.
2023-11-26 20:16:11 +01:00
tmz42
f950230fb5 Deleted B-1Bs from RTF, added Satnav to faction file 2023-11-11 12:41:58 +01:00
tmz42
17ee2385f3 Retake the Falklands v1 : addec campaigns + factions 2023-11-06 19:48:58 +01:00
Thomas MONZIE
859af22d2c Faction correction - Removed SA10 Mobile + Castle Class 2023-10-25 17:37:29 +02:00
Raffson
e3dcf8e547
Add new units 2023-10-21 21:27:42 +02:00
Nosajthedevil
313d8f5065
Add support for ARA Veinticinco de Mayo.
Includes an Argentina 1982 faction for testing purposes, although it's
sparse because of a lack of assets in DCS.

Note that the carrier is mispelled as the Vienticinco in the game.

Includes prerequisite pydcs update.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3123.

yaml to json
2023-10-07 15:52:14 +02:00
Raffson
04974c3c0b
Add Mirage F1 to Iran 2015
yaml to json
2023-10-07 14:37:15 +02:00
Raffson
5758436dbf
Move WW2 factions to WW2 transports.
Only for those that require the WW2 asset pack. There don't appear to be any free WW2 transports.

Co-Authored-By: Dan Albert <danalbert@google.com>
2023-10-01 19:26:22 +02:00
Raffson
b870198281
Add Starfire's Final Countdown II campaign 2023-09-23 17:11:44 +02:00
MetalStormGhost
9b11eaa9bc
Invasion of the Canary Islands campaign by NoGoodNews (#197)
* Invasion of the Canary Islands campaign version 2 by NoGoodNews

* Fine-tune description for Canary Islands campaign

* Bump Canary Islands version to 10.7

* OCD trippin'

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2023-08-12 18:45:20 +02:00
MetalStormGhost
633615c90d 1968 Yankee Station campaign version 2 by NoGoodNews
Changes to the original "1968 Yankee Station" are:  More FOBs with proper CTLD areas, denser (much denser) AAA and SAM coverage and better convoy roads. Also includes updated factions. All credit for this submission belongs to NoGoodNews.
2023-08-09 07:02:26 +02:00
holyorangejuice
5c06700873 WRL Faction Updates
Added aircraft to be more all inclusive.
2023-07-26 17:45:17 +02:00
holyorangejuice
7c5f92b3c5
WRL Campaign Update (#184)
Minor changes to Damascus campaign. Redid the SAMs and yaml for it.
2023-07-20 19:16:24 +02:00
Turbolious
20d35762a6
Update MiG-25RBT.lua + Add custom Alt History Factions (#174)
* Update MiG-25RBT.lua

Corrected naming conventions and capitalization.

* 1971 Alt History USA vs USSR Factions

My alt history factions for USA and USSR fighting in the Vietnam war

* Update VSN_F100.yaml

Remove SEAD Escort as it would require changes on client side
2023-07-18 00:11:10 +02:00
holyorangejuice
ef0bc31b8c
WRL Faction Updates (#155)
* WRL Faction Updates

I've updated all factions to have the same exact air assets to streamline the ability to use my factions anywhere. The difference in my factions is the units used in frontlines, SAMs, and so on. I still have to use custom factions to ensure my missions are played as I designed them. People can customize them from there. The new WRL mixed faction is going to be used in all wargame scenarios and some Sinai map stuff I've been looking at making.
2023-07-01 19:11:59 +00:00
M Chimiste
e15002dff5
Added F-15E support to factions and campaign YAMLs (#152)
* Added F-15E support to factions and campaign YAMLs

* Update Caucasus_Multi_Full.yaml

* Update Caucasus_Multi_Russia.yaml

* Update Operation-Desert-Sabre.yaml

* Update black_sea.yaml
2023-06-23 19:51:01 +00:00
Raffson
430d33c144
Add Mi-8 to Egypt's faction 2023-06-18 16:44:19 +02:00
Raffson
fa63beeb52
Add Gepard & Vulcan to Bluefor Modern 2023-06-18 12:37:40 +02:00
M Chimiste
3abb9375fb
Create Campaign Operation Desert Sabre (#146)
The very first Sinai campaign by Mr. Chimiste!
2023-06-16 23:41:52 +02:00
M Chimiste
c4c23a6692
Create egypt_2010s.json (#137)
First Draft of modernish Egyptian faction
2023-06-11 23:50:17 +02:00
Pande4360
e4fbaf8480
Sw patch (#140)
* Fixed some tasks

* Fixed some tasks

* slimmed down faction

* slimmed down faction

* Fixed Tasks

* test size fix

* -test size fix
+tasks

* tasks

* Loadout: added BAI and strike
2023-06-11 23:49:17 +02:00
Raffson
e3c9806afb
Update china_2010.json
Adding submarine and replace T-55 with Type 59

Co-Authored-By: ColonelAkirNakesh <93631947+ColonelAkirNakesh@users.noreply.github.com>
2023-06-04 13:28:57 +02:00
Raffson
fa27ad96c7
Updating Russian factions 2010 & 2020
Adding ships...
2023-06-04 13:27:32 +02:00
Raffson
9d60418aef
Add 'FH M2A1 105mm' howitzer to allies_1944
Co-Authored-By: ColonelAkirNakesh <93631947+ColonelAkirNakesh@users.noreply.github.com>
2023-06-04 13:24:00 +02:00
Raffson
bf277c6c06
Enforces Topgun: Maverick Rogue Nation livery for Iranian Tomcat
Co-Authored-By: ColonelAkirNakesh <93631947+ColonelAkirNakesh@users.noreply.github.com>
2023-06-04 13:21:51 +02:00
Raffson
e9a3bd0640
Replace more Patriot STRs with real EWRs.
Not all of these nations actually field this radar (according to
Wikipedia), but at least it's a real EWR, and it's the only blue one
we've got.
2023-06-04 12:56:11 +02:00
Raffson
027dd88feb
Replaces Patriot STR with AN/FPS-117 EWR, adds USS Harry Truman
Co-Authored-By: ColonelAkirNakesh <93631947+ColonelAkirNakesh@users.noreply.github.com>
2023-05-29 12:40:05 +02:00
Raffson
0cbf859c94
Fix mistake from yesterday -_- 2023-05-21 20:13:49 +02:00
Raffson
f9e15951f2
Support for Iron Dome v1.2 by IDF Mods Project
Resolves #124
2023-05-20 23:48:53 +02:00
Raffson
a46e32cdf1
Add Spanish Naval Assets pack v3.2.0 by desdemicabina
Resolves #119
2023-05-20 20:17:54 +02:00
Raffson
4ca150198e
Delete germany_1944_free.yaml 2023-05-18 14:01:12 +02:00
ColonelAkirNakesh
9c407a6204
Germany 1944 free unit list fixes.
1. Removes Flak18 as these currently require Kdo.G.40. (part of the WW2
Asset Pack) to fire at player. ED-supplied single missions are having
Flak18s w/out WW2 Asset Pack firing at a point in the air.

2. Adds Opel Blitz to frontline for more variety, balance, and some
little bit of historical accuracy. My understanding is late war was more
truck strafing than HVARing Panzers.

3. Adds guard tower to AAA units to have a functioning AAA since Flak18s
don't work.
2023-05-14 20:57:43 +02:00
Pande4360
1d1df15d5d SW2.6 Fixed Faction 2023-05-12 07:58:57 +02:00
Pande4360
179850cdb6
Support for SW v2.6 mod (#120)
* Removed AI varients

* Removed AI varients Logo/Banners

* Removed AI varients Logo/Banners

* Removed AI varients ai flgith planner

* Removed AI varients SWPack Fix

* Removed AI varients SWPack - SWWeapon fix
2023-05-11 21:48:19 +02:00
Dan Albert
07bd76cd61
Fix typo in Germany 1944.
Oops.
2023-05-07 21:04:15 +02:00
Dan Albert
32b0a3bb12
Replace a bunch of escape sequences.
Unify on using the real letter instead of an escape sequence for better
searchability/readability. There should be no functional change here (if
any, they should be bug fixes).

https://github.com/dcs-liberation/dcs_liberation/issues/2786
2023-05-07 21:04:14 +02:00
Pande4360
b36e7ea750
Support for SW mod v2.55 (#116) 2023-05-04 21:45:26 +02:00
Raffson
6be517ad3e
Add A-7E Corsair II mod
Banner, icon, payloads & export by Adecarcer

Create A-7E.lua

Co-Authored-By: Antonio <54774215+Adecarcer@users.noreply.github.com>
2023-04-23 18:50:04 +02:00
holyorangejuice
5c4ab2578d
WRL Faction & Campaign Update (#108) 2023-04-07 19:11:24 +02:00
Raffson
8692c3970d
Rename SA-2 with AAA to Sa-2 with ZSU-23/57 + changelog 2023-04-02 22:52:39 +02:00
Raffson
d7fda2d598
Add SA-2 with AAA preset group 2023-04-01 17:44:49 +02:00
MetalStormGhost
e2797fd796
F/A-18E/F/G Super Hornet mod support v2.1 (#84)
* Don't generate runway data for heliports.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2710.

* Remove dead code.

* Implemented support for Chiller Juice Studios F/A-18E/F/G Super Hornet mod

The Chiller Juice Studios Super Hornet mod works like this: it changes the stock F/A-18C Hornet into F/A-18E/F/G Super Hornet / Growler. The exact variant is selected with argument 999 in the livery description.lua, which is why I chose to add the three variants in the FA-18C_hornet.yaml. This way, we can use the squadrons mechanism in Liberation to select the appropriate variant by specifying the correct livery for the squadron.

Current properties injected are wingspan / width and the custom ordnance added by the mod.

Added F/A-18E/F/G banner by Schmokedpancake and F/A-18F icon.

Resolves https://github.com/dcs-liberation/dcs_liberation/issues/2681

* Added a separate loadout file for the Chiller Juice Studios F/A-18E/F/G Super Hornet mod. Currently only replaces the FPU-8A fuel tanks with FPU-12s.

* Added the possibility to use the AI variant of the F/A-18C in campaigns, allowing different loadouts and in the future, the Super Hornet mod alongside legacy Hornets in the same campaign.

* Updated Chiller Juice Studios F/A-18E/F/G Super Hornet mod support to version 2.0. Removed the 1.x version property and pylon injection since they are no longer necessary, since 2.0 adds the Super Hornet variants as separate aircraft. For the same reason, removed the AI-only F/A-18C from the faction files (still retained the aircraft yaml, loadout files and icon/banner in case someone still wants to use it).

Includes F/A-18E/F/G banner by Schmokedpancake, loadouts by @sgtfuzzle17 and F/A-18E/F icons.

* Added Super Hornet, Growler squadrons and Growler banner by @sgtfuzzle17
The squadrons include the model of the airframe in their name, so they can be referenced directly from campaign yaml files without the risk of conflicting with the same squadron of a different era, flying a different airframe.

Also updated the E and G model icons.

Resolves #77

* Fixed a bug with the EA-18G banner not being visible in Retribution. Also added the Super Hornet variants to factions bluefor_modern and Israel-USN_2005_Allied_Sword.

* Corrected the descriptions for tandem-seat Super Hornet variants.

* Updated Chiller Juice Studios F/A-18E/F/G Super Hornet mod support to version 2.1

* Anti-ship loadouts are now named properly.

* Update changelog.md

* Update QNewGameWizard.py

---------

Co-authored-by: Dan Albert <dan@gingerhq.net>
Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2023-03-12 19:17:29 +00:00
MetalStormGhost
e827d6d1d0
Swedish Military Assets Pack v1.10 support (#90)
* Added a pydcs extension for Swedish Military Assets for DCS by Currenthill v1.10 (2022-11-01). Also added shipmod decorator for the ships added in the mod and remove_ship function in faction.py

* Added unit yamls for Swedish Military Assets for DCS by Currenthill v1.10 (2022-11-01)

* Added missing RBS-15 group yaml and Ag 90 Sniper Team unit yaml.

* Fixed swedishmilitaryassetspack imports.

* Renamed some unit yamls for Swedish Military Assets pack.

* Encoded LvKv9040.yaml in UTF-8.

* Encoded Grkpbv90.yaml in UTF-8.

* Encoded BV410*.yaml in UTF-8.

* Encoded CV9040.yaml in UTF-8.

* Fixed Strv103 yaml syntax.

* Encoded Strv2000.yaml in UTF-8.

* Renamed some unit yamls for Swedish Military Assets pack.

* Renamed BV410 air-defence units.

* Added Swedish short-range air defence groups.

* Added Swedish medium- and long-range air defence groups (LvS-103 batteries).

* Added icons for some Swedish Military Assets units.

* Added faction files for:
sweden_1997
sweden_2020
2023-03-12 18:31:14 +01:00
Raffson
cf0b5dc931
New campaign: 1968 Yankee Station by Adecarcer
Co-Authored-By: Antonio <54774215+Adecarcer@users.noreply.github.com>
2023-03-12 14:47:37 +01:00
holyorangejuice
c45795434a WRL Campaign / Updated Faction
New WRL Campaign plus changed to WRL redfor faction.
2023-02-16 19:23:50 +01:00
Raffson
6bf5356d00
Add A-4E to USA 1965/1975 + WRL-TFB 2023-02-15 20:12:46 +01:00