8 Commits

Author SHA1 Message Date
Dan Albert
9e5f1d08d2
Add a comment explaining a wtf in alt estimation. 2022-10-16 12:51:19 +02:00
Dan Albert
4993353184 RTB canceled in-progress flights.
The UI won't stop you from aborting a flight that is already home, but
that should also result in it re-completing again on the next tick.

https://github.com/dcs-liberation/dcs_liberation/issues/1680
2022-03-08 01:04:19 -08:00
Dan Albert
e95a9e0685 Stop ticking elapsed waypoints.
If the parent tick caused the flight to move to the next waypoint, we
shouldn't send events for the elapsed waypoint.
2022-03-07 18:19:09 -08:00
Dan Albert
45e76e12b6 Move FlightJs out of MapModel. 2022-02-25 01:31:07 -08:00
Dan Albert
9e2e4ffa74 Update pydcs, adapt to new Point APIs.
This is briefly moving us over to my fork of pydcs while we wait for
https://github.com/pydcs/dcs/pull/206 to be merged. The adaptation is
invasive enough that I don't want it lingering for long.
2022-02-23 01:02:48 +00:00
Dan Albert
21f7912458 Add websocket event stream for sim updates.
As a proof of concept this only covers the flight positions.
2022-02-16 01:34:56 -08:00
Dan Albert
656a98675e Rework sim status update to not need a thread.
Rather than polling at 60Hz (which may be faster than the tick rate,
wasting cycles; and also makes synchronization annoying), collect events
during the tick and emit them after (rate limited, pooling events until
it is time for another event to send).

This can be improved by paying attention to the aircraft update list,
which would allow us to avoid updating aircraft that don't have a status
change. To do that we need to be able to quickly lookup a FlightJs
matching a Flight through, and Flight isn't hashable.

We should also be removing dead events and de-duplicating. Currently
each flight has an update for every tick, but only the latest one
matters. Combat update events also don't matter if the same combat is
new in the update.

https://github.com/dcs-liberation/dcs_liberation/issues/1680
2021-12-23 17:46:24 -08:00
Dan Albert
ce4628b64f Separate combat as a distinct flight state.
Will be used later to simulate combat.

https://github.com/dcs-liberation/dcs_liberation/issues/1680
2021-12-21 14:52:27 -08:00