* Added a separate Doctrine page in settings with the following new options:
- Minimum number of aircraft for autoplanner to plan OCA packages against
- Airbase threat range (nmi)
- TARCAP threat buffer distance (nmi)
- AEW&C threat buffer distance (nmi)
- Theater tanker threat buffer distance (nmi)
Implemented handling for the OPFOR autoplanner aggressiveness in objectivefinder.py vulnerable_control_points().
* * Added three new options in Settings:
- Autoplanner plans refueling flights for Strike packages
- Autoplanner plans refueling flights for OCA packages
- Autoplanner plans refueling flights for DEAD packages
Fixed a bug in faction.py where F-16Ds were not correctly removed from the faction when the F-16I/F-16D mod was not selected.
* Renamed Maximum frontline length -> Maximum frontline width.
* WRL Faction Updates
I've updated all factions to have the same exact air assets to streamline the ability to use my factions anywhere. The difference in my factions is the units used in frontlines, SAMs, and so on. I still have to use custom factions to ensure my missions are played as I designed them. People can customize them from there. The new WRL mixed faction is going to be used in all wargame scenarios and some Sinai map stuff I've been looking at making.
The manual for the legacy warthog usually calls these VHF 1/2 and UHF,
or VHF AM/FM and UHF. The AM/FM nomenclature is what I usually hear
people call them and it's clearer, so go with that.
For the A-10C II, that manual hasn't been updated for the AN/ARC-210
yet, so I'm not really sure what that ought to be called. The UFC calls
it COM 1 though, so I went with that. The alternative would be something
like VHF/UHF for the 210 and UHF for the 164, but I don't know if that's
actually better. Could be completely explicit and call them by their
full names, but that's probably less clear to people that aren't
fiddling with the radio implementation constantly (and even I confuse
the 164 and the 186 all the damn time).
The old DCS AI F-15E is sticking around because the two have very
different weapon sets for now, so it's probably better to use the AI-
only one for squadrons that don't expect players.
I've avoided renaming the old one (we probably should name it "... (AI)"
for clarity) because the rename will break save compat. I have added a
_new_ name that new campaigns can use though.
https://github.com/dcs-liberation/dcs_liberation/issues/3028
Added or updated weapons files including
The various Hellfire II iterations - this covers fallbacks to rockets
for all 3 Apache variants, the Supercobra, and the Kiowa.
This also adds the 184 Long and 131 pods.
Lastly, this adds date and fallback information to the shrikes in
advance of the AGM-45B being added to the A-4E mod.
I think someone just copied this pattern from the icons where the suffix
represented the icon size. These are definitely not 24px banners, and
some of the suffixes are even wrong (_25).
I have spent hours making the WRL missions up to 10.7 standards. CTLD zones added to the miz files. Squadron limits added to the yamls. Most importantly the descriptions are all up to date and similar. Might be some minor touch ups from here on out but that majority of it is ready to go. I also deleted up the coast, retiring that legacy campaign which was my first release. Originally designed for liberation.
* WRL Campaign Update Kutaisi2Vaziani
WRL Campaign Update Kutaisi2Vaziani
* WRL File Name Changes
I'm planning some full updates to the campaigns. I wanted an easier file structure to manage. File name changes only, tested prior to commit.