MetalStormGhost
4f742b51f7
Moved SAM site presets from presets.defenses.sam to presets.defenses.red/blue
2024-02-06 10:58:43 +02:00
MetalStormGhost
473e70c44b
Implemented SAM sites as products of a Command Center at a control point / zone, if the Retribution campaign has the corresponding SAM site there. The SAM site presets are still static, I might make them dynamic in the future.
2024-02-06 10:58:41 +02:00
MetalStormGhost
ffac036266
Implemented spawning of ship statics/units at naval control points instead of land structures or SHORAD sites.
2024-02-06 10:58:40 +02:00
MetalStormGhost
4d8031ef96
Pretense SEAD missions will now also target AAA. Also incorporates the fix to fullBuild():
...
Dzsekeb — 03/09/2023 11:50
add the highlighted line to the fullbuild function
https://discord.com/channels/959044877470027848/1031459721313517578/1147815809075392604
2024-02-06 10:58:40 +02:00
MetalStormGhost
d1b8e20fde
Replaced the air defence Command Center with a bunker for SHORADs. Will use the Command Center in the future for medium/long range SAMs.
2024-02-06 10:58:39 +02:00
MetalStormGhost
ecaa68f32a
Added naval units (supply/cargo/landing ships) to Pretense scripts.
2024-02-06 10:58:37 +02:00
MetalStormGhost
730b982247
Will now dynamically generate offmapZones for supply cargo aircraft.
2024-02-06 10:58:33 +02:00
MetalStormGhost
f4a239aaad
Split the init_body.lua script in two parts to facilitate dynamic JTAC spawning.
2024-02-06 10:58:29 +02:00
MetalStormGhost
04993ddf1b
Split the init_body.lua script in two parts.
2024-02-06 10:58:28 +02:00
MetalStormGhost
93265040f6
First version of the generated Pretense campaign running in-game.
2024-02-06 10:58:27 +02:00
MetalStormGhost
c126d1dff7
Added newlines to Pretense init scripts.
2024-02-06 10:58:24 +02:00
MetalStormGhost
f500ec916e
Split init.lua code into three pieces.
2024-02-06 10:58:24 +02:00
MetalStormGhost
842c2f8aaf
Copied init.lua into init_header.lua, init_body.lua and init_footer.lua
...
The init.lua script will be generated by
1. injecting the header, then
2. generating the ZoneCommand zones, then
3. generating ConnectionManager connections, then
4. injecting init_body.lua, then
5. generating sypply injection and finally by
6. injecting init_footer.lua
2024-02-06 10:58:22 +02:00
MetalStormGhost
db993697f0
Lua scripts from Pretense Caucasus 1.3.5, credit: Dzsekeb, original author of DCS Pretense.
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Used with permission.
2024-02-06 10:58:22 +02:00