The previous flight plan only makes sense if the convoy will make it a
significant distance from its starting point. At road speeds over the
typical mission duration this is not true, so we can actually plan this
as if it was a strike mission near the origin point and that's close
enough.
There's some cleanup work to do here that I've added todos for.
Fixes https://github.com/Khopa/dcs_liberation/issues/996
This currently is only supported for player flights. I have no idea how
to create an AI flight plan that won't just get them killed. AI-only BAI
missions against supply routes will warn the player on mission creation.
A CP with a factory would be able to supply itself, but was not in a
supply route if it was the only connected friendly CP. When the player
starts with only one base against an enemy base this meant that it was
in no supply route, causing it to not be a recruitment location or a
place to buy more than a reserve of vehicles automatically.
This is used to provide a UI hint to guide players towards campaigns
that have been updated to work with the current version of the game.
All the campaigns we currently have were made for an unknown version of
the game, so they're all flagged as incompatible.
The version field is not the DCS Liberation version number because the
campaign format may change multiple times during development. Instead
the version number is a monotonically increasing integer that we
increment whenever a game change requires campaign updates.
This adds the models and UIs for creating ground unit transfer orders.
Most of the feature is still missing:
* The AI doesn't do them.
* Transfers can move across the whole map in one turn.
* Transfers between disconnected bases are allowed.
* Transfers are not modeled in the simulation, so they can't be
interdicted.
https://github.com/Khopa/dcs_liberation/issues/824
* A Bluefor EWR 55GS in the campaign miz defines an optional EWR site. There is no distinction between how close or far it is to a base, so it's possible that there will be many EWRs within an airbase.
* A Redfor EWR 1L13 in the campaign miz defines a required EWR site.
It would be a good future idea to limit the amount of EWRs within a certain distance from an airbase. That way there's no chance of 5 EWRs all at the same airbase. Even better if there were something preventing any two EWRs from being right next to each other.
No campaigns take advantage of this yet.
Fixes https://github.com/Khopa/dcs_liberation/issues/524
Still a work in progress (the missions don't actually perform their task, just orbit). Currently:
* AEW&C aircraft can be bought.
* AEW&C missions can be planned at any control point and at front lines.
* AEW&C will return after 4H or Bingo.