37 Commits

Author SHA1 Message Date
Raffson
88f984b0a8
Configurable RF/TCN/ICLS/LINK4 with UI feedback
Resolves #70

Freq/Channel will turn orange when double booked.
Freq will turn red if GUARD freq was assigned.
2023-01-17 18:32:20 +01:00
Raffson
0a3a56d4bc
Propagate update_flight event in '_instant_relocate' instead
Dropped the ball here, and pretty hard too...
2023-01-13 22:26:59 +01:00
Raffson
e36d51a7c2
Adjust string representation of Flight class 2023-01-02 01:22:22 +01:00
Raffson
62d1a89269
Add clone buttons for flights & packages
Resolves #56
2023-01-02 01:04:30 +01:00
Raffson
c37c56c879
Air Assault for C-130 mod
Resolves #49
2022-12-27 21:51:14 +01:00
Raffson
00ab0c4be2
Add "Instant Squadron Transfer" cheat option
Resolves #14
2022-12-27 21:51:11 +01:00
Raffson
5c06e74659
Auto-swap ATFLIR to LITENING for land-based Hornets
Resolves #50
2022-12-27 21:51:11 +01:00
Dan Albert
219b52fc12
Fix adding and removing waypoints in the UI.
This moves more of the logic out of the UI so mypy can actually spot
these mistakes more often.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2495.
2022-11-20 16:07:01 +01:00
Raffson
395969a371
Initial attempt at fixing escorts 2022-11-13 22:38:20 +01:00
Dan Albert
96a5a8e2ef
Move FlightPlan ownership from Flight to IBuilder.
The next step in splitting up the layout and scheduling phases. This
facilitates splitting flights into two classes where one has a full
flight plan, but one used in the earlier phases of planning has only a
layout. Layout-only flights won't need TOTs, which will make them much
easier to work with once we've migrated TOTs from timedeltas to
datetimes.

Layout-only flights of course aren't actually usable, but it lets us
avoid dealing with the current sim time until we're certain the Flight
will even survive planning.

I'm not actually sure if we'll be able to split the two phases any more,
but this ends up being a nice cleanup anyway.
2022-09-03 19:13:23 +02:00
Dan Albert
1ea6260054
Remove unused property from Flight. 2022-09-03 19:13:22 +02:00
Dan Albert
07632e2705
Make TOT waypoints non-optional for flight plans.
Flights without a meaningful TOT make the code around startup time (and
other scheduling behaviors) unnecessarily complicated because they have
to handle unpredictable flight plans. We can simplify this by requiring
that all flight plans have a waypoint associated with their TOT. For
custom flight plans, we can just fall back to the takeoff waypoint. For
RTB flight plans (which are only synthetic flight plans injected for
aborted flights), we can use the abort point.

This also means that all flight plans now have, at the very least, a
departure waypoint. Deleting this waypoint is invalid even for custom
flights, so that's no a problem.
2022-09-03 19:13:21 +02:00
Raffson
48938fc529
Dan's massive refactor
Squashing 8 commits by DanAlbert:

- Track theater in ControlPoint.
Simplifies finding the owning theater of a control point. Not used yet.

- Clean some cruft out of FlightPlanBuilder.
- Clean up silly some exception handling.
- Move FlightPlan instantiation into the builder.
I'm working on moving the builder to be owned by the Flight, which will simplify callers that need to create (or recreate) flight plans for a flight.

- Simplify IBuilder constructor.
We have access to the theater via the flight's departure airbase now.

- Move FlightPlan creation into Flight.
For now this is just a callsite cleanup. Later, this will make it easier
to separate unscheduled and scheduled flights into different classes without complicating the layout/scheduling.

- Remove superfluous constructors.
- Remove unused Package field.
2022-08-24 19:25:30 +02:00
RndName
aa77cfe4b9 Add AirAssault and Airlift mission types with CTLD support
- Add the new airassault mission type and special flightplans for it
- Add the mission type to airbase and FOB
- Add Layout for the UH-1H
- Add mission type to capable squadrons
- Allow the auto planner to task air assault missions when preconditions are met
- Improve Airlift mission type and improve the flightplan (Stopover and Helo landing)
- Allow Slingload and spawnable crates for airlift
- Rework airsupport to a general missiondata class
- Added Carrier Information to mission data
- Allow to define CTLD specific capabilities in the unit yaml
- Allow inflight preload and fixed wing support for air assault
2022-06-09 22:45:29 +02:00
Dan Albert
6c1e1e1e95 Remove save compat.
There was a necessary break in the previous commit. Clean up any
existing save compat to go with it.
2022-03-20 16:00:29 -07:00
Dan Albert
769fe12159 Split flight plan layout into a separate class.
During package planning we don't care about the details of the flight
plan, just the layout (to check if the layout is threatened and we need
escorts). Splitting these will allow us to reduce the amount of work
that must be done in each loop of the planning phase, potentially
caching attempted flight plans between loops.
2022-03-11 16:00:48 -08:00
Dan Albert
fa8c0d9660 Clean up flight plan code.
Split the oversized file into one per plan type. This also moves the
layout responsibility out of the oversized FlightPlanBuilder and into
each flight plan type file.
2022-03-09 02:15:07 -08:00
Dan Albert
4993353184 RTB canceled in-progress flights.
The UI won't stop you from aborting a flight that is already home, but
that should also result in it re-completing again on the next tick.

https://github.com/dcs-liberation/dcs_liberation/issues/1680
2022-03-08 01:04:19 -08:00
Dan Albert
e36c62b30e Identify aircraft types based on their mission.
It would probably be more accurate to have the icon based on the
aircraft type and use the modifier to indicate the mission, but this
will do for now (I also might have that backwards, I can't find the
guidance because it's in STANAG 1241 which isn't free).

I also increased the icon size a bit in the UI because the longest icon
text ("SEAD") was hard to read.
2022-03-07 21:45:33 -08:00
Dan Albert
005090fbcd Support display of dead flights. 2022-03-07 19:34:51 -08:00
Dan Albert
e3adcada52 Migrate air icons to milsymbol.
All NATO icons are now generated by the milsymbol library based on their
SIDC.
2022-02-27 22:25:45 -08:00
Dan Albert
2585dcc130 Add (very!) rough simulation of frozen combat.
There are some TODOs here but th behavior is flagged off by default. The
biggest TODO here is that the time spent frozen is not simulated, so
flights that are engaged by SAMs will unfreeze, move slightly, then re-
freeze.

https://github.com/dcs-liberation/dcs_liberation/issues/1680
2022-02-26 13:01:46 -08:00
Dan Albert
ac80c4adc1 Finish moving gen into game. 2022-02-22 00:10:31 -08:00
Dan Albert
c16ca40894 Move waypoints and commit boundaries to FastAPI. 2022-02-20 13:30:36 -08:00
Dan Albert
09457d8aab Move frozen combat handling out of MapModel. 2022-02-19 13:51:18 -08:00
Dan Albert
350f08be2f Add FastAPI interface between the game and map.
A possible explanation for the infrequent CTDs we've been seeing since
adding fast forward is that QWebChannel doesn't keep a reference to the
python objects that it passes to js, so if the object is GC'd before the
front end is done with it, it crashes.

We don't really like QWebChannel anyway, so this begins replacing that
with FastAPI.
2022-02-15 18:14:34 -08:00
Dan Albert
4528233830 Add UI for setting flight properties like HMD.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/706
2021-12-25 15:04:49 -08:00
Dan Albert
656a98675e Rework sim status update to not need a thread.
Rather than polling at 60Hz (which may be faster than the tick rate,
wasting cycles; and also makes synchronization annoying), collect events
during the tick and emit them after (rate limited, pooling events until
it is time for another event to send).

This can be improved by paying attention to the aircraft update list,
which would allow us to avoid updating aircraft that don't have a status
change. To do that we need to be able to quickly lookup a FlightJs
matching a Flight through, and Flight isn't hashable.

We should also be removing dead events and de-duplicating. Currently
each flight has an update for every tick, but only the latest one
matters. Combat update events also don't matter if the same combat is
new in the update.

https://github.com/dcs-liberation/dcs_liberation/issues/1680
2021-12-23 17:46:24 -08:00
Dan Albert
fb10a8d28e Add frozen combat modelling.
This doesn't do anything yet, but sets up the data model handling for
frozen combat. The next step is to show combat in the map view, since
that will be helpful when debugging the step after that one: resolving
frozen combat.

This would benefit from caching the Shapely data for SAM threat zones.
Right now it's generating them once per tick and the stuttering is
visible at max speed.

https://github.com/dcs-liberation/dcs_liberation/issues/1680
2021-12-21 14:52:28 -08:00
Dan Albert
ce4628b64f Separate combat as a distinct flight state.
Will be used later to simulate combat.

https://github.com/dcs-liberation/dcs_liberation/issues/1680
2021-12-21 14:52:27 -08:00
Dan Albert
1a3b8d1dd6 Reduce fuel for fast-forwarded player flights.
This only has an effect for aircraft for which we have fuel consumption
data, but that's fine.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1681
2021-10-30 11:37:06 -07:00
Dan Albert
b2cbf4b6f4 Halt sim on A2A contact.
https://github.com/dcs-liberation/dcs_liberation/issues/1681
2021-10-30 10:18:49 -07:00
Dan Albert
9839787b6d Interrupt fast-forward on air defense contact.
https://github.com/dcs-liberation/dcs_liberation/issues/1681
2021-10-26 23:06:58 -07:00
Dan Albert
5db1b94ac4 Add option to fast forward to first contact.
This is the first step in a larger project to add play/pause buttons to
the Liberation UI so the mission can be generated at any point.
docs/design/turnless.md describes the plan.

This adds an option to fast forward the turn to first contact before
generating the mission. None of that is reflected in the UI (for now),
but the miz will be generated with many flights in the air.

For now "first contact" means as soon as any flight reaches its IP. I'll
follow up to add threat checking so that air-to-air combat also triggers
this, as will entering a SAM's threat zone.

This also includes an option to halt fast-forward whenever a player
flight reaches a certain mission-prep phase. This can be used to avoid
fast forwarding past the player's startup time, taxi time, or takeoff
time. By default this option is disabled so player aircraft may start in
the air (possibly even at their IP if they're the first mission to reach
IP).

Fuel states do not currently account for distance traveled during fast
forward. That will come later.

https://github.com/dcs-liberation/dcs_liberation/issues/1681
2021-10-24 17:40:45 -07:00
Dan Albert
88b4039e47 Clean up AircraftGenerator.
This class does far too many things and the file is huge. Split it up
into a few more classes.
2021-10-23 20:18:40 -07:00
Dan Albert
b0787d9a3f Build a proper type for StartType. 2021-10-22 11:42:13 -07:00
Dan Albert
be69d17345 Move Flight and its related components out of gen. 2021-10-22 11:30:28 -07:00