14 Commits

Author SHA1 Message Date
Dan Albert
90ad1f4a61 Change squadrons to operate out of a single base.
https://github.com/dcs-liberation/dcs_liberation/issues/1145

Currently this is fixed at the start of the campaign. The squadron
locations are defined by the campaign file.

Follow up work:

* Track aircraft ownership per-squadron rather than per-airbase.
* UI for relocating squadrons.
* Ferry missions for squadrons that are relocating.
* Auto-relocation (probably only for retreat handling).

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1138
2021-08-14 21:46:27 -07:00
RndName
ad6ed21b6b Add EWR objects to predefined waypoints 2021-06-19 11:01:35 -07:00
Dan Albert
b0c24f6e51 Refactor front line code to make sides explicit.
A was intended to be the blue point and B was intended to be the red
point. Make this a part of the name so that's clear, and clean up
related code to keep that reliable.
2021-05-07 21:10:22 -07:00
Dan Albert
a47bef1f13 Blacken. 2021-02-12 20:10:45 -08:00
Dan Albert
bf56091dc7 Fix inverted condition for building waypoints.
Fixes https://github.com/Khopa/dcs_liberation/issues/548
2021-01-23 14:10:25 -08:00
Dan Albert
a1136953d0 Fix custom waypoints. 2021-01-11 20:16:23 -08:00
Dan Albert
ae68a35a1a Remove save compat since it's breaking anyway.
Removal of old paths/names for things that no longer exist.
2020-11-20 17:06:01 -08:00
Dan Albert
94c5ed8bdc Fix custom waypoints.
Like with deleting waypoints, these will degrade the flight plan to the
2.1 behavior.

Ascend/descend points aren't in use any more, so I removed those.
2020-11-19 00:29:05 -08:00
walterroach
c1f88b4a5f frontline refactoring
`FrontLine` is tightly coupled with `ConflictTheater`.
  Moved into the same module to prevent circular imports.

Moved `ConflictTheater.frontline_data` from class var
to instance var to allow save games to have different
versions of frontlines.
2020-11-15 22:08:18 -06:00
walterroach
33885e2216 initial multi segment frontline implementation 2020-11-12 21:47:13 -06:00
Dan Albert
853ee5aac4 Cleanup Theater Ground Object.
A whole bunch of this data is redundant.
2020-11-07 13:10:06 -08:00
Dan Albert
88b9ed29ba Reorganize flight planning.
Previously we were trying to make every potential flight plan look
just like a strike mission's flight plan. This led to a lot of special
case behavior in several places that was causing us to misplan TOTs.

I've reorganized this such that there's now an explicit `FlightPlan`
class, and any specialized behavior is handled by the subclasses.

I've also taken the opportunity to alter the behavior of CAS and
front-line CAP missions. These no longer involve the usual formation
waypoints. Instead the CAP will aim to be on station at the time that
the CAS mission reaches its ingress point, and leave at its egress
time. Both flights fly directly to the point with a start time
configured for a rendezvous.

It might be worth adding hold points back to every flight plan just to
ensure that non-formation flights don't end up with a very low speed
enroute to the target if they perform ground ops quicker than
expected.
2020-10-31 19:29:24 -07:00
Dan Albert
8bc77bbf18 Make waypoint types less error prone.
Make the type of the waypoint a non-optional part of the constructor.
Every waypoint needs a type, and there's no good default (the previous
default, `TAKEOFF`, is actually unused). All of the target waypoints
were mistakenly being set as `TAKEOFF`, so I've fixed that in the
process.

Also, fix the bug where only the last custom target of a SEAD
objective was being added to the waypoint list because the append was
scoped incorrectly.
2020-09-10 01:38:25 -07:00
Khopa
fde3a988b7 Added missions generators in flight planner. + refactoring 2020-06-09 02:13:46 +02:00