Dan Albert
eff5b94db7
Add factory placement to the campaign files.
...
This also removes the "factory" type from the normal strike target
(money generating) generators to avoid confusion. Later only control
points with factories will be able to spawn ground units, at which point
these will no longer generate income.
https://github.com/Khopa/dcs_liberation/issues/986
2021-04-18 23:22:30 -07:00
Dan Albert
a47bef1f13
Blacken.
2021-02-12 20:10:45 -08:00
Khopa
a029c165a0
Normandy campaigns and terrain update
2020-12-11 22:04:33 +01:00
Dan Albert
4145d5578e
Refactor game and ground object generation.
...
No real functional improvements yet, just reorganizing to make
improvements easier.
2020-11-05 16:09:34 -08:00
Khopa
5cfbd8c3ad
Added building set for WW2 units that does not require WW2 asset pack.
2020-11-04 22:01:28 +01:00
Khopa
3c96c1d5b1
Removed incorrect imports causing pydcs being imported twice;
2020-09-06 12:33:40 +02:00
Khopa
4b2804427e
Possible to replace SAM, possible to see building recon images on ground site.
2020-08-23 18:25:23 +02:00
Anthony Conrad
18896a69cf
Added PyDCS as a submodule
2020-08-22 20:00:07 -07:00
Khopa
5192306b06
Generate fleet and missiles sites
2020-06-17 13:04:55 +02:00
Khopa
c708abafc8
Started refactoring on ground objects. WW2 factions will have WW2 style buildings. Added ground objects templates for : "village", "ww2bunker", "allycamp"
2020-06-11 21:50:09 +02:00