SnappyComebacks
52ce1a5959
Add support for additional EWR sites in campaigns.
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* A Bluefor EWR 55GS in the campaign miz defines an optional EWR site. There is no distinction between how close or far it is to a base, so it's possible that there will be many EWRs within an airbase.
* A Redfor EWR 1L13 in the campaign miz defines a required EWR site.
It would be a good future idea to limit the amount of EWRs within a certain distance from an airbase. That way there's no chance of 5 EWRs all at the same airbase. Even better if there were something preventing any two EWRs from being right next to each other.
No campaigns take advantage of this yet.
Fixes https://github.com/Khopa/dcs_liberation/issues/524
2021-04-15 21:23:27 -07:00
Khopa
828c87df39
Game settings / new game wizard : Allowed a 0% income multiplier.
2021-04-07 19:33:23 +02:00
GvonH
49e729e9ec
Add dark kneeboard option for night missions ( #951 )
2021-03-22 19:41:54 -07:00
Khopa
5bd4c00257
Merge branch 'develop_2_4_x' into develop
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# Conflicts:
# changelog.md
# game/db.py
# game/navmesh.py
# game/operation/operation.py
# game/theater/conflicttheater.py
# game/theater/controlpoint.py
# game/theater/start_generator.py
# game/theater/theatergroundobject.py
# game/threatzones.py
# game/version.py
# gen/aircraft.py
# gen/airsupportgen.py
# gen/fleet/carrier_group.py
# gen/flights/ai_flight_planner.py
# gen/flights/ai_flight_planner_db.py
# gen/flights/flightplan.py
# gen/flights/waypointbuilder.py
# gen/groundobjectsgen.py
# gen/kneeboard.py
# pydcs
# pydcs_extensions/f22a/f22a.py
# qt_ui/uiconstants.py
# qt_ui/widgets/combos/QAircraftTypeSelector.py
# qt_ui/widgets/map/QLiberationMap.py
# qt_ui/windows/QUnitInfoWindow.py
# qt_ui/windows/mission/flight/payload/QPylonEditor.py
# qt_ui/windows/settings/QSettingsWindow.py
2021-03-21 18:50:50 +01:00
Dan Albert
b2fafc22dd
Fix flight path debugging.
2021-03-13 13:34:49 -08:00
Dan Albert
b5934633fa
Improve wording of "never delay players" option.
2021-02-27 14:16:41 -08:00
Khopa
f314c08216
Improved map scale display
2021-02-27 00:29:23 +01:00
Khopa
6704cded2d
Fixed unit info windows crashing when banner not found (variable referenced before assignment error)
2021-02-27 00:10:57 +01:00
Khopa
58d5aa9944
Fixes : Missing weapons names would cause flight edition window to crash while setting up default loadout UI, preventing the user from editing flights.
2021-02-26 23:30:23 +01:00
Khopa
35dd9427a5
Added possibility to set up custom date in new game wizard.
2021-02-22 21:34:14 +01:00
Khopa
523ef08697
Ran black reformater on 2.4x branch
2021-02-22 20:55:51 +01:00
Khopa
a562345876
Updated credits in about dialog.
2021-02-22 20:28:34 +01:00
Dan Albert
2e7daceb3c
Increase file log level to debug.
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Fixes https://github.com/Khopa/dcs_liberation/issues/907
2021-02-22 20:27:57 +01:00
Khopa
c6939e7194
Added possibility to set up custom date in new game wizard.
2021-02-21 22:57:21 +01:00
Khopa
5cb1a47ed3
Updated credits in about dialog.
2021-02-21 17:24:15 +01:00
Dan Albert
03e98ba562
Increase file log level to debug.
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Fixes https://github.com/Khopa/dcs_liberation/issues/907
2021-02-20 15:38:52 -08:00
Dan Albert
a47bef1f13
Blacken.
2021-02-12 20:10:45 -08:00
Simon Krüger
65c185ebd2
Add an option for disabling the legacy AEW&C aircraft.
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Using the legacy AEW&C aircraft is still the default until
https://github.com/Khopa/dcs_liberation/issues/844 is fixed.
2021-02-12 14:20:26 -08:00
Dan Albert
fb425d3524
Fix rounding of budget in recruitment menu.
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Fixes https://github.com/Khopa/dcs_liberation/issues/861 .
(cherry picked from commit 5792eb354cb40d0b6659d18507737af0e8bd62b2)
2021-02-12 14:01:34 -08:00
Dan Albert
5792eb354c
Fix rounding of budget in recruitment menu.
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Fixes https://github.com/Khopa/dcs_liberation/issues/861 .
2021-02-12 14:00:58 -08:00
Simon Krüger
e0501e46e3
Initial implementation of AEW&C missions.
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Still a work in progress (the missions don't actually perform their task, just orbit). Currently:
* AEW&C aircraft can be bought.
* AEW&C missions can be planned at any control point and at front lines.
* AEW&C will return after 4H or Bingo.
2021-02-07 11:39:22 +00:00
Khopa
6a74c3faeb
Added coastal defenses sites generator for Iran and China.
2021-02-07 11:39:21 +00:00
Simon Clark
3fab1d92b7
Fixed some areas where the non-pretty name for a unit was displayed.
2021-02-07 11:15:25 +00:00
Simon Clark
6a0e18c0e9
Change the logic for culling missile sites.
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Missile sites now generate a 2.5km culling circle around themselves, rather than using the standard full culling zone size.
Fixes #850 .
2021-02-06 22:20:02 +00:00
Simon Clark
b71b6473e3
Start 2.4.1, fix #852 .
2021-02-06 19:56:17 +00:00
Dan Albert
d56c2f7a50
Allow editing the arrival/diver airfield.
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Fixes https://github.com/Khopa/dcs_liberation/issues/810
2021-01-31 14:26:14 -08:00
Dan Albert
646ba94d10
Make UI update faster on TOT change.
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Fixes https://github.com/Khopa/dcs_liberation/issues/815
2021-01-30 20:25:34 -08:00
Dan Albert
8c5c08d678
Don't show income for dead buildings on the map.
2021-01-30 18:27:07 -08:00
Dan Albert
ea7bece3b8
Display the TGO's income, not the CPs.
2021-01-30 17:23:18 -08:00
Dan Albert
944a8e9cd6
Allow selecting start type when creating flights.
2021-01-30 16:16:04 -08:00
Simon Clark
88f7d1d572
Changelog.
2021-01-31 00:14:53 +00:00
Simon Clark
6d78c1e302
Round budget display income figure to 2DP.
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Fixes #809
2021-01-31 00:13:10 +00:00
Dan Albert
a078b67b36
Show arrival airfield in the flight list.
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Fixes https://github.com/Khopa/dcs_liberation/issues/798 .
2021-01-30 15:14:05 -08:00
Dan Albert
34d4ecd4e6
Add an option for default start type.
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Changing this completely breaks OCA/Aircraft missions, but if the player
doesn't care about those this can reduce airfield congestion. The UI
warns about this.
This also makes the AI start type selectable in the flight UI.
Fixes https://github.com/Khopa/dcs_liberation/issues/387
Fixes https://github.com/Khopa/dcs_liberation/issues/729
2021-01-30 15:04:23 -08:00
Dan Albert
5047b535c4
Make ASAP a checkbox and maintain ASAP on changes.
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Fixes https://github.com/Khopa/dcs_liberation/issues/642
2021-01-30 13:33:39 -08:00
Simon Clark
89392553bd
Adds a new icon for AA sites with no threat.
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Also adds the logic to check for this state.
Contributes-to: #239
2021-01-30 18:08:17 +00:00
Simon Clark
6217075adc
Add mission planning docs link to TOT field.
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Completes: #696
2021-01-30 01:12:59 +00:00
Simon Clark
883f233c09
Adds WIP handling for default payload display with restricted date feature enabled.
2021-01-30 01:00:40 +00:00
Simon Clark
b80aad7449
Link custom theater/faction/loadout docs in UI.
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Contributes-to: #614
2021-01-30 00:19:29 +00:00
Dan Albert
bf56091dc7
Fix inverted condition for building waypoints.
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Fixes https://github.com/Khopa/dcs_liberation/issues/548
2021-01-23 14:10:25 -08:00
Khopa
f10f580f1c
Fixed factions descriptions not being updated after auto-selection of factions.
2021-01-23 00:33:07 +01:00
Khopa
097c42d1dd
New game wizard : Added performance information about the selected campaigns.
2021-01-22 23:07:17 +01:00
Khopa
f959dd0519
Campaign have a recommended defaults faction setup to ease campaign setup
2021-01-22 22:09:55 +01:00
Simon Clark
b7fbade968
More work on the unit info screen.
2021-01-19 17:53:55 +00:00
Simon Clark
38941f02a8
Add some initial images for the unit info pages.
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This was pretty fun! DCS is very photogenic given the right conditions...
2021-01-18 22:44:34 +00:00
Simon Clark
84e09be199
Add aircraft manufacturer and role to info window.
2021-01-18 20:13:51 +00:00
Simon Clark
995a89d370
Add initial version of the unit info window.
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DCS features a massive range of aircraft and land vehicles, and not all of them make their role(s) clear just from the name alone. What this commit does is add an "information" button (and resultant window) to the recruitment section. This should allow new players to understand what each unit is/does.
Current state - every aircraft has a country of origin and an introduction date for that variant. Some also have a small placeholder description, taken from ED's store page for that aircraft. There is also a placeholder picture (taken from a rejected image from my own personal photography) that will, in time, show a banner image of each unit.
Todo - add appropriate screenshots for each aircraft's banner, replace the placeholder text for each aircraft (this will take a while...) and add more data points for each unit type, such as a unit role (i.e. "air-superiority fighter", "multirole fighter", etc) or perhaps a list of weapons carried. I also haven't made a start on the huge number of ground units yet.
2021-01-18 19:27:54 +00:00
Simon Clark
24a212a987
Make the C-130 work. For real this time.
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Also separate out SEAD and DEAD taskings. Some aircraft can DEAD but not SEAD.
Also make the recruitment menu use the pretty names in the alphabetical sort func.
2021-01-17 21:41:02 +00:00
Simon Clark
3282ba0302
Hercules mod has AC-130s, so CAS makes sense too.
2021-01-17 21:10:14 +00:00
Simon Clark
a4db443f93
Add the Hercules to strike tasks.
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It's not strike capable per se, but can transport objects for a strike.
2021-01-17 14:56:36 +00:00