Dan Albert
b9138acbc8
Use shapely projection instead of brute force.
...
Converts the landmap to use MultiPolygon instead of a collection of
polygons, since Shapely has explicit support for this.
Because we've done that, we can use a single projection from a line
instead of brute forcing the extent of the front line.
This makes turn processing ~66% faster (3 seconds to 1.8).
There are probably other places this should be used.
2020-12-24 01:20:15 -08:00
Khopa
feed55186f
Migrated "polygon" code to shapely
2020-12-12 02:31:43 +01:00
Khopa
45ce28f9bf
Another big Persian gulf terrain update (Iran)
2020-11-29 15:19:28 +01:00
Khopa
a7421fc670
Updated Persian Gulf terrain data to include more exclusions zones.
2020-11-29 15:00:03 +01:00
Khopa
bc825f760d
Added sea zones for each map, and display it in polygon map mode.
2020-10-14 23:21:16 +02:00
Khopa
99c180441d
Updated terrain data for all maps.
2020-08-05 22:01:32 +02:00
Vasyl Horbachenko
520a0f91fd
UI update; enemy vehicle difficulty settings; minor adjustments
2018-10-12 03:13:33 +03:00
Vasyl Horbachenko
e28a24c875
randomized strike objects with templates; forbid ground objects and vehicles placement on mountains and in forests; updated push trigger so it include player group; adjacent CP missions could be initiated from carriers
2018-10-11 03:45:20 +03:00
Vasyl Horbachenko
6a02d2ffb6
few minor fixes; added F5
2018-07-31 03:47:50 +03:00
Vasyl Horbachenko
e54e548bdd
new options, landmaps, mission settings generation update & frontlike smokes generation
2018-06-16 21:04:01 +03:00