This feature allows you to cancel the sales of aircraft or ground vehicles if needed.
Upon clicking the minus button, a count of sold units will be appended to the unit count. This count responds to both further presses of the minus button, and also to presses of the plus button. No further units will be requested for the next turn until all sold units have been re-bought.
I've tested a bunch of different scenarios with this:
- Selling and rebuying a unit - the budget increases and decreases as expected.
- Selling one unit, buying a unit worth the new player budget, and then trying to rebuy the old unit - the old unit cannot be rebought until the budget has been freed up for it.
- Closing the base window and re-opening it - the sold unit count is retained.
- Ending the turn - the sold unit count is reset back to 0 as expected.
Contributes to Khopa/dcs_liberation#365
Doesn't allow helos or harriers to do it either even though they should
be able to because we don't currently support ground spawns, which would
be needed to prevent those aircraft from using the runway. Even then, I
don't know if they can be forced to *land* vertically.
Fixes https://github.com/Khopa/dcs_liberation/issues/432
Mission planning has been completely redone. Missions are now planned
by right clicking the target area and choosing "New package".
A package can include multiple flights for the same objective. Right
now the automatic flight planner is only fragging single-flight
packages in the same manner that it used to, but that can be improved
now.
The air tasking order (ATO) is now the left bar of the main UI. This
shows every fragged package, and the flights in the selected package.
The info bar that was previously on the left is now a smaller bar at
the bottom of the screen. The old "Mission Planning" button is now
just the "Take Off" button.
The flight plan display no longer shows enemy flight plans. That could
be re-added if needed, probably with a difficulty/cheat option.
Aircraft inventories have been disassociated from the Planner class.
Aircraft inventories are now stored globally in the Game object.
Save games made prior to this update will not be compatible do to the
changes in how aircraft inventories and planned flights are stored.