Consider BAI missions planned this turn when determining if a control
point is still garrisioned for preventing breakthrough.
This isn't very accurate yet since the HTN isn't checking for aircraft
fulfillment yet, so it might *plan* a mission to kill the garrison, but
there's no way to know if it will be fulfilled.
This improves the AI behavior by choosing the stances non-randomly:
* Breakthrough will be used if the base is expected to be capturable and
the coalition outnumbers the enemy by 20%.
* Elimination will be used if the coalition has at least as many units
as the enemy.
* Defensive will be used if the coalition has at least half as many
units as the enemy.
* Retreat will be used if the coalition is significantly outnumbers.
This also exposes the option to the player.