* Added a separate Doctrine page in settings with the following new options:
- Minimum number of aircraft for autoplanner to plan OCA packages against
- Airbase threat range (nmi)
- TARCAP threat buffer distance (nmi)
- AEW&C threat buffer distance (nmi)
- Theater tanker threat buffer distance (nmi)
Implemented handling for the OPFOR autoplanner aggressiveness in objectivefinder.py vulnerable_control_points().
* * Added three new options in Settings:
- Autoplanner plans refueling flights for Strike packages
- Autoplanner plans refueling flights for OCA packages
- Autoplanner plans refueling flights for DEAD packages
Fixed a bug in faction.py where F-16Ds were not correctly removed from the faction when the F-16I/F-16D mod was not selected.
* Renamed Maximum frontline length -> Maximum frontline width.
Restored the default patrol duration handling in PackageRefuelingFlightPlan. Desired tanker on-station time will now only apply to TheaterRefuelingFlightPlan.
Troops must be dropped inside this zone or they won't attack the target.
The zone needs to be drawn in the map so players don't break the flight
plan by accidentally moving the drop waypoint outside the DZ.
I've move the API for doing this out of `PatrollingFlightPlan` in favor
of a mixin so this is no longer presented as `engagement_distance` by
the flight plan. I don't love that it's still the `commit-boundary`
endpoint, but it's fine for now.
I don't know why mypy wasn't able to catch this. pycharm is also
struggling to understand this class.
The timing for these doesn't work. Sweep RTBs at the same time the
package reaches its TOT. The tanker won't be on station until 1m30s
before the package reaches the refueling point.
Cleanup and reword refuel waypoints
- rename Stopover back to CargoStop
- precise some waypoint naming
Cleanup and refine airlift and airassault waypoints
- Drop Off and Pickup now correctly worded
- Helo waypoints now represent LandingZones for pickup and dropoff
Forbid planes from air assault.
Make air assault drop-off non-optional.
There is always a drop-off location for troops.
Add docs explaining what the assault area is.
Add error handling for cargo drop waypoints.
Document some airlift waypoint behavior.
Remove unnecessary refuel waypoint in airlifts.
Remove CTLD logic from Airlift flightplan for AI
Add Ingress Point to AirAssault FlightPlan
Add simulation halt at AirAssault ingress
Remove AirAssault completly from AutoPlanner
Remove unneeded LandRefuel from Airlift
Clarify cargo waypoints for AirLift and AirAssault
This isn't actually the data that callers usually want. Most of the
callers just want the bounds. The heading and length are trivially
computed from that. Add a class to contain the result so it's easier to
refactor.
It replaces the FRONTLINE_LENGTH constant, which was used previously. The default setting for the frontline length has been set to match the FRONTLINE_LENGTH value (80 km), but I feel the default should be a bit shorter. Discussion on the topic would be welcome.
The next step in splitting up the layout and scheduling phases. This
facilitates splitting flights into two classes where one has a full
flight plan, but one used in the earlier phases of planning has only a
layout. Layout-only flights won't need TOTs, which will make them much
easier to work with once we've migrated TOTs from timedeltas to
datetimes.
Layout-only flights of course aren't actually usable, but it lets us
avoid dealing with the current sim time until we're certain the Flight
will even survive planning.
I'm not actually sure if we'll be able to split the two phases any more,
but this ends up being a nice cleanup anyway.
We can always estimate a startup time now. Remove the nullability from
the result, cleanup the callsites, and eliminate
TotEstimator.mission_start_time since it no longer does anything useful.
Flights without a meaningful TOT make the code around startup time (and
other scheduling behaviors) unnecessarily complicated because they have
to handle unpredictable flight plans. We can simplify this by requiring
that all flight plans have a waypoint associated with their TOT. For
custom flight plans, we can just fall back to the takeoff waypoint. For
RTB flight plans (which are only synthetic flight plans injected for
aborted flights), we can use the abort point.
This also means that all flight plans now have, at the very least, a
departure waypoint. Deleting this waypoint is invalid even for custom
flights, so that's no a problem.
Squashing 8 commits by DanAlbert:
- Track theater in ControlPoint.
Simplifies finding the owning theater of a control point. Not used yet.
- Clean some cruft out of FlightPlanBuilder.
- Clean up silly some exception handling.
- Move FlightPlan instantiation into the builder.
I'm working on moving the builder to be owned by the Flight, which will simplify callers that need to create (or recreate) flight plans for a flight.
- Simplify IBuilder constructor.
We have access to the theater via the flight's departure airbase now.
- Move FlightPlan creation into Flight.
For now this is just a callsite cleanup. Later, this will make it easier
to separate unscheduled and scheduled flights into different classes without complicating the layout/scheduling.
- Remove superfluous constructors.
- Remove unused Package field.
- Add the new airassault mission type and special flightplans for it
- Add the mission type to airbase and FOB
- Add Layout for the UH-1H
- Add mission type to capable squadrons
- Allow the auto planner to task air assault missions when preconditions are met
- Improve Airlift mission type and improve the flightplan (Stopover and Helo landing)
- Allow Slingload and spawnable crates for airlift
- Rework airsupport to a general missiondata class
- Added Carrier Information to mission data
- Allow to define CTLD specific capabilities in the unit yaml
- Allow inflight preload and fixed wing support for air assault
* Fix suicide SEAD flights (diving to the SAM)
additional fix for #2152. This sets the Target Waypoint ALT to the Ingress ALT for non player flights. Player flights will have the target waypoint set to 0 AGL so that they can slave weapons or TGP to it.
* Add GroupAttack to SEAD so that they suppress more
During package planning we don't care about the details of the flight
plan, just the layout (to check if the layout is threatened and we need
escorts). Splitting these will allow us to reduce the amount of work
that must be done in each loop of the planning phase, potentially
caching attempted flight plans between loops.
Split the oversized file into one per plan type. This also moves the
layout responsibility out of the oversized FlightPlanBuilder and into
each flight plan type file.