RndName
47b6c2608c
Fix destroyed buildings generate income
2022-05-07 18:24:29 +02:00
RndName
00dc8df0de
Fix income not correctly calculated
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- Fix the Income class to correctly count the income with the recent ground object refactoring
- Adjust the Factory income from 10 to 2.5 as we now have 4 units instead of 1 as with v5.2
closes #2207
2022-05-07 18:08:26 +02:00
Dan Albert
ab6f44cb6f
Move remnants of db.py to config.py.
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This is now just a few prices and income configurations. Both should
probably be defined in YAML but for now this makes the name "db" usable
again.
2022-02-18 18:22:02 -08:00
Schneefl0cke
568655d503
Add incomes for WW2 villages and camps.
2021-07-01 17:04:03 -07:00
Dan Albert
a47bef1f13
Blacken.
2021-02-12 20:10:45 -08:00
Dan Albert
d634fd3236
Adjust income based on control point type.
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* Navies and off map spawns generate no income
* FOBs generate 10 instead of 20
Fixes https://github.com/Khopa/dcs_liberation/issues/662
2020-12-26 15:08:57 -08:00
Dan Albert
e861e5b3d6
Even out player and opfor income rules.
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Should help fix the anemic enemy forces after the first few turns.
2020-12-26 14:35:57 -08:00
Dan Albert
1d76ee4871
Add basic intel window.
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Currently only shows the enemy's economic information.
https://github.com/Khopa/dcs_liberation/issues/658
2020-12-25 03:24:33 -08:00