Vasyl Horbachenko
|
4ba1dd87e8
|
updates to strike missions; frontline operations invalid units placement fixed; minor UI updates
|
2018-09-09 04:15:44 +03:00 |
|
Vasyl Horbachenko
|
e0d82da6cb
|
save game version check; mission description in briefings; minor fixes and improvements; predefined ground objects (statics) support; strike mission WIP
|
2018-09-09 01:21:32 +03:00 |
|
Vasyl Horbachenko
|
62f5b2d06d
|
Improved Frontline CAS
|
2018-07-16 23:02:08 +03:00 |
|
Vasyl Horbachenko
|
78ab7cadd4
|
naval interceptions fixed; unit placement fixes
|
2018-06-19 03:11:01 +03:00 |
|
Vasyl Horbachenko
|
e2dbaa100f
|
naval intercept operation; package refactoring
|
2018-06-18 23:57:02 +03:00 |
|
Vasyl Horbachenko
|
fab2968825
|
balance improvements; general fixes
|
2018-06-18 01:50:31 +03:00 |
|
Vasyl Horbachenko
|
92e5514e8d
|
gulf & nevada maps integration; updates to commisioning/start generation units logic; mission gen updates; carriers always on map
|
2018-06-16 03:30:32 +03:00 |
|
Vasyl Horbachenko
|
d78b2dd238
|
number of fixes and improvements to mission generation & debriefings
|
2018-06-15 04:34:38 +03:00 |
|
Vasiliy Horbachenko
|
1c67a2e4cf
|
number of minor fixes
|
2018-06-13 03:51:59 +03:00 |
|
Vasyl Horbachenko
|
3f80579d04
|
carrier operations WIP
|
2018-06-07 23:18:10 +03:00 |
|
Vasyl Horbachenko
|
2915287afb
|
canvas map overview WIP
|
2018-06-07 17:05:02 +03:00 |
|
Vasyl Horbachenko
|
ad4d183972
|
game loop; player budget; enemy progression; GUI WIP
|
2018-06-02 22:35:17 +03:00 |
|
Vasyl Horbachenko
|
4cd3c24b49
|
aa spawn on available radials instead of random
|
2018-05-30 01:57:46 +03:00 |
|
Vasyl Horbachenko
|
781ddce09d
|
intercept mission
|
2018-05-30 01:19:52 +03:00 |
|
Vasiliy Horbachenko
|
3809ce67fe
|
base capture operation implementation
|
2018-05-29 03:35:59 +03:00 |
|
Vasiliy Horbachenko
|
f4a3aef2d5
|
base mission generation framework
|
2018-05-29 03:35:39 +03:00 |
|