102 Commits

Author SHA1 Message Date
MetalStormGhost
115bd8b22a Convert OPFOR untasked flights into Client slots
Added a new option in settings: Convert untasked OPFOR aircraft into client slots. This option will essentially convert the campaign into a sort of team vs. team engagement. There is still no way to plan the OPFOR missions, and there are no guarantees that there even will be any untasked aircraft available for players.

Split the Disable idle aircraft at airfields setting into Disable untasked BLUFOR aircraft at airfields and Disable untasked OPFOR aircraft at airfields.
2023-08-06 12:43:34 +02:00
MetalStormGhost
c51fa5c1df CAS engagement range
New option in Settings: CAS engagement range (nmi)
2023-08-02 19:22:15 +02:00
Raffson
cb136b8d9d
Increase default number of pilots per squadron to 16
Resolves #162
2023-07-10 23:12:30 +02:00
MetalStormGhost
8face817e2 Corrected the name of SEAD Sweep engagement range
Corrected the name of SEAD Sweep engagement range (nmi) setting from incorrect SEAD Sweep threat buffer distance (nmi).
2023-07-06 17:06:58 +02:00
MetalStormGhost
be31a97c71 Added new option in settings: SEAD Sweep engagement range (nmi).
Renamed SEAD Sweep threat buffer distance (nmi) to SEAD Escort/Sweep threat buffer distance (nmi) since it also applies to SEAD Escort flights.
2023-07-04 23:19:47 +02:00
MetalStormGhost
aecb171b8f SEAD Sweep threat buffer distance
Added a new option in settings: SEAD Sweep threat buffer distance (nmi).
2023-07-04 23:19:47 +02:00
MetalStormGhost
aafc832e24 Settings option: Generate SCENERY REMOVE OBJECTS ZONE triggers at roadbase
Implemented an option in settings to disable or enable the SCENERY REMOVE OBJECTS ZONE triggers generated at roadbases (at the first waypoint).
2023-07-03 21:09:25 +02:00
MetalStormGhost
6e37cadb84
Settings doctrine page + streamlining (#156)
* Added a separate Doctrine page in settings with the following new options:
- Minimum number of aircraft for autoplanner to plan OCA packages against
- Airbase threat range (nmi)
- TARCAP threat buffer distance (nmi)
- AEW&C threat buffer distance (nmi)
- Theater tanker threat buffer distance (nmi)

Implemented handling for the OPFOR autoplanner aggressiveness in objectivefinder.py vulnerable_control_points().

* * Added three new options in Settings:
- Autoplanner plans refueling flights for Strike packages
- Autoplanner plans refueling flights for OCA packages
- Autoplanner plans refueling flights for DEAD packages

Fixed a bug in faction.py where F-16Ds were not correctly removed from the faction when the F-16I/F-16D mod was not selected.

* Renamed Maximum frontline length -> Maximum frontline width.
2023-07-01 23:54:27 +02:00
MetalStormGhost
e273e93012
Roadbase and ground spawn support (#132)
* Roadbase and ground spawn support

Implemented support for roadbases and ground spawn slots at airfields and FOBs. The ground spawn slots can be inserted in campaigns by placing either an A-10A or an AJS37 at a runway or ramp. This will cause an invisible FARP, an ammo dump and a fuel dump to be placed (behind the slot in case of A-10A, to the side in case of AJS37) in the generated campaigns. The ground spawn slot can be used by human controlled aircraft in generated missions. Also allowed the use of the four-slot FARP and the single helipad in campaigns, in addition to the invisible FARP. The first waypoint of the placed aircraft will be the center of a Remove Statics trigger zone (which might or might not work in multiplayer due to a DCS limitation).

Also implemented three new options in settings:
 - AI fixed-wing aircraft can use roadbases / bases with only ground spawns
   - This setting will allow the AI to use the roadbases for flights and transfers. AI flights will air-start from these bases, since the AI in DCS is not currently able to take off from ground spawns.
 - Spawn trucks at ground spawns in airbases instead of FARP statics
 - Spawn trucks at ground spawns in roadbases instead of FARP statics
   - These settings will replace the FARP statics with refueler and ammo trucks at roadbases. Enabling them might have a negative performance impact.

* Modified calculate_parking_slots() so it now takes into account also helicopter slots on FARPs and also ground start slots (but only if the aircraft is flyable or the "AI fixed-wing aircraft can use roadbases / bases with only ground spawns" option is enabled in settings).

* Improved the way parking slots are communicated on the basemenu window.

* Refactored helipad and ground spawn appends to static methods _add_helipad and _add_ground_spawn in mizcampaignloader.py
Added missing changelog entries.
Fixed tgogenerator.py imports.
Cleaned up ParkingType() construction.

* Added test_control_point_parking for testing that the correct number of parking slots are returned for control point in test_controlpoint.py

* Added test_parking_type_from_squadron to test the correct ParkingType object is returned for a squadron of Viggens in test_controlpoint.py

* Added test_parking_type_from_aircraft to test the correct ParkingType object is returned for Viggen aircraft type in test_controlpoint.py

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2023-06-19 00:02:08 +03:00
Dan Albert
5600257442
Add performance option to prevent missile tasks.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2508.
2023-06-04 12:57:16 +02:00
Raffson
2ed85792b9
Split full-strength start from squadron aircraft limits 2023-06-03 16:04:27 +02:00
Raffson
b958e9b095
Avoid overpopulating bases
With the new aircraft limitations for squadrons, airfields/fobs/farps could get overpopulated at campaign start. This would cause all sorts of gnarly things like squadrons ending up with a negative amount of "owned aircraft".
2023-05-28 14:28:41 +02:00
Raffson
4898cdb614
Reuse the settings screen in NewGameWizard
Resolves #123
2023-05-27 21:50:08 +02:00
Raffson
b14059e134
Fixing tests + mypy issues 2023-05-18 14:12:41 +02:00
Raffson
71f6186a88
Reuse Ghosti's NightMission conditions 2023-05-18 13:40:29 +02:00
Raffson
785beffee0
Cleanup after cherry-picking... 2023-05-14 21:37:24 +02:00
Dan Albert
5c07a2556e
Add option to limit squadron sizes and begin full.
Adding temporarily as an option to make sure it's not a terrible idea,
but the old mode will probably go away.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1583.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2808.
2023-05-14 20:56:58 +02:00
Dan Albert
f719e1cfe7
Add an option to prefer primary tasked aircraft.
We're still using mostly the same aircraft selection as we have before
we added squadrons: the closest aircraft is the best choice.

This adds an option to obey the primary task set by the campaign
designer (can be overridden by players), even if the squadron is farther
away than one that is capable of it as a secondary task.

I don't expect this option to live very long. I'm making it optional for
now to give people a chance to test it, but it'll either replace the old
selection strategy or will be removed.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1892.
2023-05-14 20:33:55 +02:00
Raffson
3f509a876e
#110 Ability to load/save settings
Also includes support for remaining enum/timedelta settings through the yaml file.
- timedelta's in minutes
- enum's should be written out: enumType.enumValue
2023-04-09 22:03:08 +02:00
Raffson
5916ed43d2
Allow definition of settings in campaign's yaml file
Resolves #92
2023-04-08 19:51:38 +02:00
Raffson
6713ee155c
Migrate to Splash Damage v2.0 by RotorOps
Partial fix #64
2023-03-04 23:01:39 +01:00
Raffson
ae379bd8f5
Introduce weighted distribution for random 2/3/4-ships 2023-02-26 21:45:56 +01:00
Raffson
602f88dab9
More options for better control over procurement 2023-02-19 14:14:33 +01:00
Raffson
3fc82af3ac
Add slider option for weighted AI procurement
Resolves #81
2023-02-05 23:32:37 +01:00
Raffson
9ab2fc1714
Add options for number of Combined Arms slots
Resolves #74

- Game masters
- Tactical commanders
- JTAC
- Observers
2023-02-05 12:05:28 +01:00
Raffson
cef25bd2f3
Ignore TOT & spawn immediately for player flights by default 2023-02-04 21:56:52 +01:00
MetalStormGhost
01ee24c8cf
Configurable tanker on-station time (#69) 2023-01-06 20:11:24 +01:00
MetalStormGhost
d2a7de2775
Add new option in settings: OPFOR autoplanner aggressiveness (#61)
"Threatened" threshold based on a suggestion from FinCenturion. (#61)
2023-01-01 15:21:08 +01:00
Raffson
00ab0c4be2
Add "Instant Squadron Transfer" cheat option
Resolves #14
2022-12-27 21:51:11 +01:00
Raffson
5c06e74659
Auto-swap ATFLIR to LITENING for land-based Hornets
Resolves #50
2022-12-27 21:51:11 +01:00
MetalStormGhost
15f6c8dd85
Add new performance option: Disable idle aircraft at airfields (#37) 2022-12-16 18:59:21 +01:00
MetalStormGhost
7d2dd0bcbe
Add option to only generate night missions (#36)
Replaces the existing checkbox to disable night missions with a selector that allows you to choose between Day/Night/Day&Night
2022-12-13 19:08:56 +01:00
Raffson
c0c310862a
Increase default AI skill to Veteran 2022-11-20 16:20:09 +01:00
MetalStormGhost
3f4460ad6f
Squadron pilot limits enabled by default (#13) 2022-10-30 19:49:33 +01:00
Raffson
d8509ef736
New performance option: front-line troops prefer roads
Co-Authored-By: MetalStormGhost <89945461+MetalStormGhost@users.noreply.github.com>
2022-10-02 19:56:45 +02:00
Raffson
a81b4ffd05
New performance option: disable convoys
Co-Authored-By: MetalStormGhost <89945461+MetalStormGhost@users.noreply.github.com>
2022-10-02 19:56:45 +02:00
MetalStormGhost
d08adc2842
Add new performance option: Maximum frontline unit supply per CP 2022-09-04 14:06:07 +02:00
MetalStormGhost
e1bf0ed47a
Added a new setting: "Maximum frontline length (km)"
It replaces the FRONTLINE_LENGTH constant, which was used previously. The default setting for the frontline length has been set to match the FRONTLINE_LENGTH value (80 km), but I feel the default should be a bit shorter. Discussion on the topic would be welcome.
2022-09-03 22:14:56 +02:00
Dan Albert
2585dcc130 Add (very!) rough simulation of frozen combat.
There are some TODOs here but th behavior is flagged off by default. The
biggest TODO here is that the time spent frozen is not simulated, so
flights that are engaged by SAMs will unfreeze, move slightly, then re-
freeze.

https://github.com/dcs-liberation/dcs_liberation/issues/1680
2022-02-26 13:01:46 -08:00
SnappyComebacks
3987f26689
Add performance option to not cull threatening IADS (#1953)
- Don't cull EWRs in detection range.
- Don't cull SAMs within threat range + small buffer.
2022-02-05 18:38:25 -07:00
leemarov
5d291846d5
Fix unculled zones not updating when needed.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1034.
2022-01-16 13:54:09 -08:00
RndName
2c21644a2c
Add Easy Communication Setting
allow to enforce the mission setting for easy communication
implements #1425
2021-12-12 01:20:17 +01:00
MetalStormGhost
d11d3b58f7
Add option to limit convoy travel distances.
CPU load seems to scale with route length, so add an option to limit
the length of the convoy route. The tradeoff is that the performance
sensitive route won't necessarily be a correct route.
2021-11-27 01:40:06 -08:00
Dan Albert
12f420f50e Pre-emptive Python 3.10 compat.
Iterator is no longer exposed directly in collections, but is in
collections.abc.
2021-11-20 18:49:14 -08:00
Dan Albert
748d80ff3b Re-flip fast-forward option.
This was set to default on by mistake (turned on for debugging and
forgot to turn off before check in). The option itself may be going away
soon in favor of explicit buttons, but keep the experimental feature off
by default for now.
2021-11-02 23:22:35 -07:00
Dan Albert
b2cbf4b6f4 Halt sim on A2A contact.
https://github.com/dcs-liberation/dcs_liberation/issues/1681
2021-10-30 10:18:49 -07:00
Dan Albert
5db1b94ac4 Add option to fast forward to first contact.
This is the first step in a larger project to add play/pause buttons to
the Liberation UI so the mission can be generated at any point.
docs/design/turnless.md describes the plan.

This adds an option to fast forward the turn to first contact before
generating the mission. None of that is reflected in the UI (for now),
but the miz will be generated with many flights in the air.

For now "first contact" means as soon as any flight reaches its IP. I'll
follow up to add threat checking so that air-to-air combat also triggers
this, as will entering a SAM's threat zone.

This also includes an option to halt fast-forward whenever a player
flight reaches a certain mission-prep phase. This can be used to avoid
fast forwarding past the player's startup time, taxi time, or takeoff
time. By default this option is disabled so player aircraft may start in
the air (possibly even at their IP if they're the first mission to reach
IP).

Fuel states do not currently account for distance traveled during fast
forward. That will come later.

https://github.com/dcs-liberation/dcs_liberation/issues/1681
2021-10-24 17:40:45 -07:00
Dan Albert
b0787d9a3f Build a proper type for StartType. 2021-10-22 11:42:13 -07:00
Dan Albert
6dae5b98d5 Fix carrier option not taking effect this turn.
This really shouldn't need to happen but I don't feel like rewriting the
culling code right now. There's no reason for these to be persisted to
the Game at all, we should be generating these once they're needed.
2021-10-21 20:05:07 -07:00
Dan Albert
626740366b Port the mission generator settings to auto.
Done now. Not porting the cheat menu because it contains non-settings
elements as well.
2021-10-21 19:54:58 -07:00