8 Commits

Author SHA1 Message Date
Raffson
d35962b784
AirAssault autoplanner support for non-frontline CPs
Aims to solve the issue where AirAssault won't plan against CPs that don't have an active frontline, including isolated CPs.
2024-09-15 22:05:41 +02:00
Raffson
234dc52c7e
Make AirAssault auto-plannable 2023-09-23 19:38:29 +02:00
RndName
b49562f4bc
Airlift & AirAssault updates from Liberation
Cleanup and reword refuel waypoints

- rename Stopover back to CargoStop
- precise some waypoint naming

Cleanup and refine airlift and airassault waypoints

- Drop Off and Pickup now correctly worded
- Helo waypoints now represent LandingZones for pickup and dropoff

Forbid planes from air assault.

Make air assault drop-off non-optional.

There is always a drop-off location for troops.

Add docs explaining what the assault area is.

Add error handling for cargo drop waypoints.

Document some airlift waypoint behavior.

Remove unnecessary refuel waypoint in airlifts.

Remove CTLD logic from Airlift flightplan for AI

Add Ingress Point to AirAssault FlightPlan

Add simulation halt at AirAssault ingress

Remove AirAssault completly from AutoPlanner

Remove unneeded LandRefuel from Airlift

Clarify cargo waypoints for AirLift and AirAssault
2022-11-20 16:06:59 +01:00
RndName
aa77cfe4b9 Add AirAssault and Airlift mission types with CTLD support
- Add the new airassault mission type and special flightplans for it
- Add the mission type to airbase and FOB
- Add Layout for the UH-1H
- Add mission type to capable squadrons
- Allow the auto planner to task air assault missions when preconditions are met
- Improve Airlift mission type and improve the flightplan (Stopover and Helo landing)
- Allow Slingload and spawnable crates for airlift
- Rework airsupport to a general missiondata class
- Added Carrier Information to mission data
- Allow to define CTLD specific capabilities in the unit yaml
- Allow inflight preload and fixed wing support for air assault
2022-06-09 22:45:29 +02:00
Dan Albert
12f420f50e Pre-emptive Python 3.10 compat.
Iterator is no longer exposed directly in collections, but is in
collections.abc.
2021-11-20 18:49:14 -08:00
Dan Albert
587034ad03 Prioritize ammo depots when appropriate.
The AI will now prioritize targeting ammo depots if the current
deployable enemy forces outnumber the friendly cap by 50% or more.
2021-07-13 17:06:25 -07:00
Dan Albert
ccf6b6ef5f Check for available aircraft as task precondition.
This makes it so that the mission planning effects are applied only if
the package can be fulfilled. For example, breakthrough will be used
only if all the BAI missions were fulfilled, not if they will *attempt*
to be fulfilled.
2021-07-13 16:26:15 -07:00
Dan Albert
0a416ab758 Let the TheaterCommander manage front line stance.
This improves the AI behavior by choosing the stances non-randomly:

* Breakthrough will be used if the base is expected to be capturable and
  the coalition outnumbers the enemy by 20%.
* Elimination will be used if the coalition has at least as many units
  as the enemy.
* Defensive will be used if the coalition has at least half as many
  units as the enemy.
* Retreat will be used if the coalition is significantly outnumbers.

This also exposes the option to the player.
2021-07-12 21:12:02 -07:00