Cleanup and reword refuel waypoints
- rename Stopover back to CargoStop
- precise some waypoint naming
Cleanup and refine airlift and airassault waypoints
- Drop Off and Pickup now correctly worded
- Helo waypoints now represent LandingZones for pickup and dropoff
Forbid planes from air assault.
Make air assault drop-off non-optional.
There is always a drop-off location for troops.
Add docs explaining what the assault area is.
Add error handling for cargo drop waypoints.
Document some airlift waypoint behavior.
Remove unnecessary refuel waypoint in airlifts.
Remove CTLD logic from Airlift flightplan for AI
Add Ingress Point to AirAssault FlightPlan
Add simulation halt at AirAssault ingress
Remove AirAssault completly from AutoPlanner
Remove unneeded LandRefuel from Airlift
Clarify cargo waypoints for AirLift and AirAssault
- Add the new airassault mission type and special flightplans for it
- Add the mission type to airbase and FOB
- Add Layout for the UH-1H
- Add mission type to capable squadrons
- Allow the auto planner to task air assault missions when preconditions are met
- Improve Airlift mission type and improve the flightplan (Stopover and Helo landing)
- Allow Slingload and spawnable crates for airlift
- Rework airsupport to a general missiondata class
- Added Carrier Information to mission data
- Allow to define CTLD specific capabilities in the unit yaml
- Allow inflight preload and fixed wing support for air assault
This makes it so that the mission planning effects are applied only if
the package can be fulfilled. For example, breakthrough will be used
only if all the BAI missions were fulfilled, not if they will *attempt*
to be fulfilled.
This improves the AI behavior by choosing the stances non-randomly:
* Breakthrough will be used if the base is expected to be capturable and
the coalition outnumbers the enemy by 20%.
* Elimination will be used if the coalition has at least as many units
as the enemy.
* Defensive will be used if the coalition has at least half as many
units as the enemy.
* Retreat will be used if the coalition is significantly outnumbers.
This also exposes the option to the player.