6 Commits

Author SHA1 Message Date
Dan Albert
2dba0f07ad
Support polygons with holes in the API.
We don't have any of these yet because our landmaps suck, but we'll need
holes in the sea zones to mask islands correctly.
2022-09-17 14:35:00 +02:00
Dan Albert
6ee235545f Clean up leaflet polygon API surface. 2022-03-06 23:25:25 -08:00
Dan Albert
b7439cbd17 Add metadata to FastAPI endpoints for OpenAPI.
operation_ids give us better function names when generating the
typescript API from the openapi.json. BaseModel.Config.title does the
same for type names. Response models (or 204 status codes) need to be
explicit or the API will be declared as returning any.
2022-03-06 17:12:00 -08:00
Dan Albert
d6e82d44fc Fix FastAPI doc pages.
We can't directly use frozen dataclasses from pydcs in our interface
because pydantic can't process them. Pydantic is able to automatically
convert to our modelview type from the pydcs type though.
2022-02-25 16:47:41 -08:00
Dan Albert
9e2e4ffa74 Update pydcs, adapt to new Point APIs.
This is briefly moving us over to my fork of pydcs while we wait for
https://github.com/pydcs/dcs/pull/206 to be merged. The adaptation is
invasive enough that I don't want it lingering for long.
2022-02-23 01:02:48 +00:00
Dan Albert
350f08be2f Add FastAPI interface between the game and map.
A possible explanation for the infrequent CTDs we've been seeing since
adding fast forward is that QWebChannel doesn't keep a reference to the
python objects that it passes to js, so if the object is GC'd before the
front end is done with it, it crashes.

We don't really like QWebChannel anyway, so this begins replacing that
with FastAPI.
2022-02-15 18:14:34 -08:00