- Unit yamls for several ships and added some new ones to uk_1990.json
- 2 new layouts: Aircraft Carrier / LHA with Frigate escorts
- Add "HMS Invincible" as Control Point
Finished the F-104C mod support of version 2.7.11.222.01, which was included during a new export after the livery-scanner was introduced. Includes VSN_F104C banner by GLOBAL HAWK. Banner includes the official VSN logo by J.P. Ferré. Used with permission.
Co-Authored-By: MetalStormGhost <89945461+MetalStormGhost@users.noreply.github.com>
Previously, only the insurgent variant was used because the names were
identical. Also added descriptions to all ZU-23 variants and specified that the
insurgent variants are used with both Insurgent factions.
- Add the new airassault mission type and special flightplans for it
- Add the mission type to airbase and FOB
- Add Layout for the UH-1H
- Add mission type to capable squadrons
- Allow the auto planner to task air assault missions when preconditions are met
- Improve Airlift mission type and improve the flightplan (Stopover and Helo landing)
- Allow Slingload and spawnable crates for airlift
- Rework airsupport to a general missiondata class
- Added Carrier Information to mission data
- Allow to define CTLD specific capabilities in the unit yaml
- Allow inflight preload and fixed wing support for air assault
This allows to define if a unit should be placed backwards in the generated mission. This is required for example for the SA-11/SA-17 or Silkworm Launchers.
Now the user can override special skynet properties from the unit.yaml of the main Radar of the sam site. Which unit needs these overrides can be looked up over here: https://github.com/walder/Skynet-IADS/blob/develop/skynet-iads-source/skynet-iads-supported-types.lua
- fixed wrong exclusion of groups with the first unit dead but still able to participate
- added some exception handling in the lua script for groups which skynet is not able to control. preventing scripting errors
Added AntiShipMissile unit class and updated the hy_launcher unit as well as the silkworm layout to differentiate clearly between missile (scud, v1) and antiship (silkworm)
fixes#2159
- Generalize Hawk, Rapier, Roland, SA-2, SA-3, SA-11, HQ-7, NASAMS
- One layout miz with 6 Launchers
- Two general layout yamls for 6 and 4 Launchers using the same miz
- Split up the SHORAD layout (one with TELAR units and one with Track Units)
- The SA-8 LD unit hat the SA-13 unit name as variant. The Layout tried to create a SA-13 SHORAD Site but actually used an SA-8 LD unit instead with zero threat range. This resulted in a yellow marked GroundObject on the map
- Cleaned up the treat and radar range functions a bit
- adopted to review comments
- removed the role from layouts
- reworked the Groups within the layouts
- added more documentation
- rebased to latest changes
- Fix tgogenerator
- Fix UI for ForceGroup and Layouts
- Fix ammo depot handling
- Split bigger files in smaller meaningful files (TGO, layouts, forces)
- Renamed Template to Layout
- Renamed GroundGroup to TheaterGroup and GroundUnit to TheaterUnit
- Reorganize Layouts and UnitGroups to a ArmedForces class and ForceGroup similar to the AirWing and Squadron
- Reworded the UnitClass, GroupRole, GroupTask (adopted to PEP8) and reworked the connection from Role and Task
- added comments
- added missing unit classes
- added temp workaround for missing classes
- add repariable property to TheaterUnit
- Review and Cleanup
Added serialization for loaded templates
Loading the templates from the .miz files takes a lot of computation time and in the future there will be more templates added to the system. Therefore a local pickle serialization for the loaded templates was re-added:
- The pickle will be created the first time the TemplateLoader will be accessed
- Pickle is stored in Liberation SaveDir
- Added UI option to (re-)import templates
- Unified SA-10, SA-10B, SA-12, SA-20, SA-20B, SA-23 to only one template: SA-300 Site
- Updated the unit groups for S-300
- unified russian and chinese navy templates
- added frigate class
Resolves#1964 but adding CTLD will require the use of Liberation plugins and thus are not included in this pull request.
- Implemented support for the UH-60L mod by =X51= Kinkkujuustovoileipa, Cubeboy, Jonas, JinxxDCS, Dorian, =X51= Parzival & =X51= Lawson.
- Because the standard DCS tankers will not fly below 160ish knots, the UH-60L mod team have included a modified version of the KC-130 tanker designed for refueling at speeds of 120-130kts.