8 Commits

Author SHA1 Message Date
Dan Albert
499e63e2c3
Unfilter the custom waypoint targets.
There doesn't appear to be any reason for us to be poking at
implementation details here aside from changing the name from "unit" to
"building" for that case. Just iterate over the known strike targets.

Making this change uncovered some latent type errors.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2564.
2022-11-26 17:38:00 +01:00
Dan Albert
9e2e4ffa74 Update pydcs, adapt to new Point APIs.
This is briefly moving us over to my fork of pydcs while we wait for
https://github.com/pydcs/dcs/pull/206 to be merged. The adaptation is
invasive enough that I don't want it lingering for long.
2022-02-23 01:02:48 +00:00
Dan Albert
3e08e0e8b6 Un-pydantic FlightWaypoint.
Apparently it's a bad idea to try to make the core data pydantic models,
and those should really be treated more as a view-model. Doing otherwise
causes odd patterns (like the UI info I had leaked into the core type),
and makes it harder to interop with third-party types.
2022-02-21 23:10:28 -08:00
RndName
54e24dff39 Improve Layout System and adopt to review
- adopted to review comments
- removed the role from layouts
- reworked the Groups within the layouts
- added more documentation
- rebased to latest changes
2022-02-21 20:45:41 +01:00
Dan Albert
c16ca40894 Move waypoints and commit boundaries to FastAPI. 2022-02-20 13:30:36 -08:00
Dan Albert
5db1b94ac4 Add option to fast forward to first contact.
This is the first step in a larger project to add play/pause buttons to
the Liberation UI so the mission can be generated at any point.
docs/design/turnless.md describes the plan.

This adds an option to fast forward the turn to first contact before
generating the mission. None of that is reflected in the UI (for now),
but the miz will be generated with many flights in the air.

For now "first contact" means as soon as any flight reaches its IP. I'll
follow up to add threat checking so that air-to-air combat also triggers
this, as will entering a SAM's threat zone.

This also includes an option to halt fast-forward whenever a player
flight reaches a certain mission-prep phase. This can be used to avoid
fast forwarding past the player's startup time, taxi time, or takeoff
time. By default this option is disabled so player aircraft may start in
the air (possibly even at their IP if they're the first mission to reach
IP).

Fuel states do not currently account for distance traveled during fast
forward. That will come later.

https://github.com/dcs-liberation/dcs_liberation/issues/1681
2021-10-24 17:40:45 -07:00
Dan Albert
74291271e3 Move mission generation code into game.
Operation has been renamed MissionGenerator and is no longer a static
class.
2021-10-22 13:48:43 -07:00
Dan Albert
be69d17345 Move Flight and its related components out of gen. 2021-10-22 11:30:28 -07:00