15 Commits

Author SHA1 Message Date
Raffson
d8509ef736
New performance option: front-line troops prefer roads
Co-Authored-By: MetalStormGhost <89945461+MetalStormGhost@users.noreply.github.com>
2022-10-02 19:56:45 +02:00
Dan Albert
ac49772584
Remove error handling for impossible case. 2022-09-25 14:53:41 +02:00
Dan Albert
9eb2b6e006
Remove junk from FrontLineConflictDescription. 2022-09-17 14:47:15 +02:00
Dan Albert
a9f6e3a0c3
Rename frontline vector to bounds, add a class.
This isn't actually the data that callers usually want. Most of the
callers just want the bounds. The heading and length are trivially
computed from that. Add a class to contain the result so it's easier to
refactor.
2022-09-17 14:42:19 +02:00
MetalStormGhost
e1bf0ed47a
Added a new setting: "Maximum frontline length (km)"
It replaces the FRONTLINE_LENGTH constant, which was used previously. The default setting for the frontline length has been set to match the FRONTLINE_LENGTH value (80 km), but I feel the default should be a bit shorter. Discussion on the topic would be welcome.
2022-09-03 22:14:56 +02:00
RndName
aa77cfe4b9 Add AirAssault and Airlift mission types with CTLD support
- Add the new airassault mission type and special flightplans for it
- Add the mission type to airbase and FOB
- Add Layout for the UH-1H
- Add mission type to capable squadrons
- Allow the auto planner to task air assault missions when preconditions are met
- Improve Airlift mission type and improve the flightplan (Stopover and Helo landing)
- Allow Slingload and spawnable crates for airlift
- Rework airsupport to a general missiondata class
- Added Carrier Information to mission data
- Allow to define CTLD specific capabilities in the unit yaml
- Allow inflight preload and fixed wing support for air assault
2022-06-09 22:45:29 +02:00
RndName
de148dbb61 Add CTLD script and update JTACAutoLase config
- Added the CTLD script
- Removed the previous jtacautolase script
- Updated the configuration to allow the JTACAutoLase function to work
- Added the JTac name, freq and mod to the lua
2022-06-09 22:45:29 +02:00
RndName
69a5b4f227 Add modulation to RadioFrequency
- This adds the information about the modulation of the RadioFrequency.
- Updated all Radios with the capabale modulation
- Show Modulation on Kneeboard
- Defaulting to AM Modulation as this is also the default used by pydcs.
- Force AM Modulation for JTAC tasking

We currently do not force the modulation in the code anywhere other than JTAC. Pydcs defaults to AM (modulation=0). So this change is more a preparation for upcoming features which allow to use more frequencies like VHF FM or similar.
2022-04-19 10:19:44 +02:00
RndName
6de50d1515 Fix JTAC names
- Add additional naming method to naming.py
- JTACs now use the ALPHA_MILITARY. So first JTAC is called JTAC Alpha, 2nd JTAC is called JTAC Bravo and so on

fixes #2120
2022-03-28 20:32:19 +02:00
Dan Albert
039ac9ec74 Replace CP integer ID with a UUID.
This allows unique identification across saves. The front-end needs to
be able to differentiate the first carrier in game A and the first
carrier in game B, but because carriers (and other non-airfield CPs) are
assigned IDs sequentially, collisions were to be expected. The front-end
can't tell the difference between a reloaded game and a new turn, so we
need to ensure different IDs across games.

This is a handy cleanup anyway, since callers constructing CPs no longer
need to manually track the CP ID counter.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2078.
2022-03-20 16:00:29 -07:00
Dan Albert
9e2e4ffa74 Update pydcs, adapt to new Point APIs.
This is briefly moving us over to my fork of pydcs while we wait for
https://github.com/pydcs/dcs/pull/206 to be merged. The adaptation is
invasive enough that I don't want it lingering for long.
2022-02-23 01:02:48 +00:00
Dan Albert
ac80c4adc1 Finish moving gen into game. 2022-02-22 00:10:31 -08:00
RndName
2c17a9a52e Refactor Templates to Layouts, Review and Cleanup
- Fix tgogenerator
- Fix UI for ForceGroup and Layouts
- Fix ammo depot handling
- Split bigger files in smaller meaningful files (TGO, layouts, forces)
- Renamed Template to Layout
- Renamed GroundGroup to TheaterGroup and GroundUnit to TheaterUnit
- Reorganize Layouts and UnitGroups to a ArmedForces class and ForceGroup similar to the AirWing and Squadron
- Reworded the UnitClass, GroupRole, GroupTask (adopted to PEP8) and reworked the connection from Role and Task
- added comments
- added missing unit classes
- added temp workaround for missing classes
- add repariable property to TheaterUnit
- Review and Cleanup

Added serialization for loaded templates

Loading the templates from the .miz files takes a lot of computation time and in the future there will be more templates added to the system. Therefore a local pickle serialization for the loaded templates was re-added:
- The pickle will be created the first time the TemplateLoader will be accessed
- Pickle is stored in Liberation SaveDir
- Added UI option to (re-)import templates
2022-02-21 20:45:41 +01:00
RndName
60c8c80480 Decoupling and generalization of templates
Improvement for factions and templates which will allow decoupling of the templates from the actual units
- Implement UnitGroup class which matches unit_types and possible templates as the needed abstraction layer for decoupling.
- Refactor UnitType, Add ShipUnitType and all ships we currently use
- Remove serialized template.json and migrated to multiple yaml templates (one for each template) and multiple .miz
- Reorganized a lot of templates and started with generalization of many types (AAA, Flak, SHORAD, Navy)
- Fixed a lot of bugs from the previous reworks (group name generation, strike targets...)
- Reorganized the faction file completly. removed redundant lists, added presets for complex groups / families of units like sams
- Reworked the building template handling. Some templates are unused like "village"
- Reworked how groups from templates can be merged again for the dcs group creation (e.g. the skynet plugin requires them to be in the same group)
- Allow to define alternative tasks
2022-02-21 20:45:41 +01:00
Dan Albert
74291271e3 Move mission generation code into game.
Operation has been renamed MissionGenerator and is no longer a static
class.
2021-10-22 13:48:43 -07:00