These might be broken loadouts, or might be broken pydcs data. In case
it's the latter, attempt to load the pylon. DCS will remove the weapon
if it's not compatible automatically.
We were setting up all the correct *target* waypoints but the AI doesn't
use the target waypoints; they use the targets property of the ingress
waypoint. This meant that the flight plan looked correct in the UI and
was correct for players but the tasks were set up incorrectly for the AI
because building TGOs are aggravatingly multiple TGOs with the same name
in the implementation.
Mission targets now enumerate their own strike targets so that this
mistake is harder to make in the future.
This won't be perfect, the AI is still not able to parallelize tasks and
since buildings aren't groups they can only attack one structure at a
time, but they'll now at least switch to the next target after hitting
the first one.
As a bonus, stop bombing the dead buildings.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/235
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/244
This really needs to be a proper type, but this is a start: create new
categories for the types of TGOs that are missing. This removes some
icon special cases.
The priority list was guiding the purchase decision which largely meant
that this was working correctly, but there were suboptimal cases where
the list was being taken in FIFO order by purchased type. This fixes the
search to be locally optimal, although this does still mean that a worse
but closer aircraft will be chosen over a better but slightly farther
away aircraft. We'd need to have a quality vs distance rating to do
better.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/755
We were accidentally iterating over the faction list and checking it
against the priority list rather than the other way around, so the
faction's aircraft list was being used for purchase priority rather than
the actual priority list in the game.
Many of the schema version increases are just to add new features that
don't render old campaigns obsolete. Convert the version number to a
major/minor format so we can detect the difference between changes that
render old campaigns obsolete (major versions) and new features that
will not work on older builds of Liberation (minor versions).