23 Commits

Author SHA1 Message Date
Raffson
ddb9d6968b
Reserve VHF Guard FREQ 121.5 2023-01-15 02:35:01 +01:00
Raffson
cccc6e5a44
Reserve GUARD freq. 243MHz
Fix #79
2023-01-13 23:03:28 +01:00
Raffson
48e0d579cf
Add package frequency & show package info on kneeboard
Resolves #71
2023-01-13 22:26:57 +01:00
Raffson
9ddaf50ad4
Refactor logic wrt "disable idle aircraft" 2023-01-01 16:06:36 +01:00
Raffson
c5a7fbd15a
Remove deprecated options 2022-12-27 21:51:10 +01:00
Raffson
608525d5b4
Add game master slot & more observer/commander slots 2022-12-11 21:36:41 +01:00
Dan Albert
868c38b782
Remove unused data.
We get TACAN, ILS, and ATC data from pydcs now. The rest of this
manually curated data is unused.
2022-10-02 19:56:48 +02:00
Dan Albert
631ee96bbe
Move beacons module.
This isn't related to the missiongenerator, and importing this file from
some places (such as runway data) will cause a circular reference when
importing the rest of the missiongenerator package.
2022-10-02 19:56:47 +02:00
Dan Albert
2c53f7952f
Alter the beacon format to be keyed by ID.
ID based lookup will be used for finding ILS and TACAN beacons from the
pydcs data.
2022-10-02 19:56:47 +02:00
Dan Albert
9eb2b6e006
Remove junk from FrontLineConflictDescription. 2022-09-17 14:47:15 +02:00
Dan Albert
16fdb889a7
Split air and ground conflict descriptions. 2022-09-17 14:42:19 +02:00
Dan Albert
b01895e2dd
Use ATC radio info from pydcs. 2022-09-17 14:35:07 +02:00
MetalStormGhost
e1bf0ed47a
Added a new setting: "Maximum frontline length (km)"
It replaces the FRONTLINE_LENGTH constant, which was used previously. The default setting for the frontline length has been set to match the FRONTLINE_LENGTH value (80 km), but I feel the default should be a bit shorter. Discussion on the topic would be welcome.
2022-09-03 22:14:56 +02:00
RndName
aa77cfe4b9 Add AirAssault and Airlift mission types with CTLD support
- Add the new airassault mission type and special flightplans for it
- Add the mission type to airbase and FOB
- Add Layout for the UH-1H
- Add mission type to capable squadrons
- Allow the auto planner to task air assault missions when preconditions are met
- Improve Airlift mission type and improve the flightplan (Stopover and Helo landing)
- Allow Slingload and spawnable crates for airlift
- Rework airsupport to a general missiondata class
- Added Carrier Information to mission data
- Allow to define CTLD specific capabilities in the unit yaml
- Allow inflight preload and fixed wing support for air assault
2022-06-09 22:45:29 +02:00
Dan Albert
9e2e4ffa74 Update pydcs, adapt to new Point APIs.
This is briefly moving us over to my fork of pydcs while we wait for
https://github.com/pydcs/dcs/pull/206 to be merged. The adaptation is
invasive enough that I don't want it lingering for long.
2022-02-23 01:02:48 +00:00
Dan Albert
ac80c4adc1 Finish moving gen into game. 2022-02-22 00:10:31 -08:00
Dan Albert
ddfe4c00b1 Move missiongenerator helper to missiongenerator. 2022-02-18 18:12:53 -08:00
Dan Albert
4f64329f25 Move pydcs helper function out of db. 2022-02-18 18:11:32 -08:00
Dan Albert
011d8a4e12 Export airfield data to yaml, switch to ID keys.
This exports all the old AIRFIELD_DATA to yaml files. It's easier for
users to send fixes if it's defined this way, and they can also fix it
in their install without having to wait for a new release.

This also switches the indexes from the unstable DCS airfield names to
airfield IDs, so this fixes another case of DCS updates occasionally
breaking Liberation.

I also ended up finding quite a few typos in airfield names, and
incorrect theater names in the process. Those have been fixed.
2022-02-11 01:39:57 -08:00
Khopa
c59c87c3e8 Now displaying Liberation control points, paths, and frontlines in the mission editor / F10 map. (WIP) 2021-11-14 21:58:56 +01:00
Dan Albert
5db1b94ac4 Add option to fast forward to first contact.
This is the first step in a larger project to add play/pause buttons to
the Liberation UI so the mission can be generated at any point.
docs/design/turnless.md describes the plan.

This adds an option to fast forward the turn to first contact before
generating the mission. None of that is reflected in the UI (for now),
but the miz will be generated with many flights in the air.

For now "first contact" means as soon as any flight reaches its IP. I'll
follow up to add threat checking so that air-to-air combat also triggers
this, as will entering a SAM's threat zone.

This also includes an option to halt fast-forward whenever a player
flight reaches a certain mission-prep phase. This can be used to avoid
fast forwarding past the player's startup time, taxi time, or takeoff
time. By default this option is disabled so player aircraft may start in
the air (possibly even at their IP if they're the first mission to reach
IP).

Fuel states do not currently account for distance traveled during fast
forward. That will come later.

https://github.com/dcs-liberation/dcs_liberation/issues/1681
2021-10-24 17:40:45 -07:00
Dan Albert
88b4039e47 Clean up AircraftGenerator.
This class does far too many things and the file is huge. Split it up
into a few more classes.
2021-10-23 20:18:40 -07:00
Dan Albert
74291271e3 Move mission generation code into game.
Operation has been renamed MissionGenerator and is no longer a static
class.
2021-10-22 13:48:43 -07:00