15 Commits

Author SHA1 Message Date
Raffson
e018ef7f11
Formatting + typing 2023-06-03 19:27:50 +02:00
Raffson
b318bc4941
Tweak ingress waypoint tasks for OCA-Runway, STRIKE & FighterSweep 2023-06-03 19:04:38 +02:00
Raffson
df4a071a0f
Adjust Strike formation before and after bombing task 2023-05-06 17:08:48 +02:00
Raffson
c0406e7c3c
Refactor ingress altitude 2023-04-14 22:46:09 +02:00
Raffson
8bea0c5cf8
Polishing CarpetBombing task 2023-03-17 23:41:17 +01:00
Raffson
cebcee8d32
Tweak STRIKE ingress tasks
Use carpet-bombing instead, combine all tasks to better support guided/unguided attacks
2023-03-12 14:47:35 +01:00
MetalStormGhost
dfa33724e9 B1-B bomber strike ingress now has expend=Expend.All and WeaponType.Guided strike mission. 2022-12-03 22:43:20 +02:00
Raffson
243ded448d
Improve bomber tasking 2022-12-02 23:08:44 +01:00
Dan Albert
499e63e2c3
Unfilter the custom waypoint targets.
There doesn't appear to be any reason for us to be poking at
implementation details here aside from changing the name from "unit" to
"building" for that case. Just iterate over the known strike targets.

Making this change uncovered some latent type errors.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2564.
2022-11-26 17:38:00 +01:00
Raffson
3f79fa5b9d
Lock speed during strike ingress 2022-11-13 22:38:22 +01:00
RndName
679dfc3441
Improve Ingress Waypoint Attack tasking
* Improve Ingress WP attack tasking and update pydcs

- Updated the Attack Tasking of SEAD, DEAD, Strike and BAI to match the pydcs changes
- Changed DEAD, BAI and SEAD AttackGroup task to expend=auto. This solves an issue where the AI uses all Ammo on one single target as we defined the expend param to All instead of Auto which is used by default.

* Set Expend=All for SEAD Ingress

This ensures that the AI will only do one Attack Pass and also really suppress the Target what they are expected to do.
2022-04-19 10:21:15 +02:00
Dan Albert
9e2e4ffa74 Update pydcs, adapt to new Point APIs.
This is briefly moving us over to my fork of pydcs while we wait for
https://github.com/pydcs/dcs/pull/206 to be merged. The adaptation is
invasive enough that I don't want it lingering for long.
2022-02-23 01:02:48 +00:00
SnappyComebacks
bf034e18eb
Add preset formations to different flights and waypoints. (#1948)
* Update pydcs version.
* Add formation presets for various flight types.
2022-01-16 14:49:17 -07:00
Dan Albert
5db1b94ac4 Add option to fast forward to first contact.
This is the first step in a larger project to add play/pause buttons to
the Liberation UI so the mission can be generated at any point.
docs/design/turnless.md describes the plan.

This adds an option to fast forward the turn to first contact before
generating the mission. None of that is reflected in the UI (for now),
but the miz will be generated with many flights in the air.

For now "first contact" means as soon as any flight reaches its IP. I'll
follow up to add threat checking so that air-to-air combat also triggers
this, as will entering a SAM's threat zone.

This also includes an option to halt fast-forward whenever a player
flight reaches a certain mission-prep phase. This can be used to avoid
fast forwarding past the player's startup time, taxi time, or takeoff
time. By default this option is disabled so player aircraft may start in
the air (possibly even at their IP if they're the first mission to reach
IP).

Fuel states do not currently account for distance traveled during fast
forward. That will come later.

https://github.com/dcs-liberation/dcs_liberation/issues/1681
2021-10-24 17:40:45 -07:00
Dan Albert
88b4039e47 Clean up AircraftGenerator.
This class does far too many things and the file is huge. Split it up
into a few more classes.
2021-10-23 20:18:40 -07:00