38 Commits

Author SHA1 Message Date
Raffson
e497c7dc6c
Another attempt to replace AGM-154A with AGM-154B 2023-07-21 00:46:13 +02:00
Raffson
6072b0181d
Remove } from AGM-45B.yaml 2023-07-20 21:29:14 +02:00
Turbolious
34f7b2c53d
Missile fallback updates + add VSN F-4E payload (#179)
* Update AIM-7F.yaml

Fallback update for to the E2

* Update AIM-7F.yaml

* Aim-9 corrections

Year and fallback corrections
2023-07-20 19:20:41 +02:00
Turbolious
8472897e5f Update AIM-7 Aspide by VSN.yaml
Updated Fallback to AIM-7E-2
2023-07-20 19:17:45 +02:00
Turbolious
5d89ba769d Update AGM-45B.yaml
Found a missing CLSID for the AGM-45B
2023-07-20 08:13:00 +02:00
Turbolious
bdcbf81443
Remove double ‘year’ in AGM-45 (#181) 2023-07-20 08:11:52 +02:00
Turbolious
e5afa27b4a
Update Aim-7F Fallback To Aim-7E-2 (#178) 2023-07-19 22:51:18 +02:00
Turbolious
51646639ff F-104 missing weapons
added the 2x Aim-9p/L variants and the Aspide MRAAM
2023-07-19 07:41:48 +02:00
Turbolious
428833ce38 Update AIM-9J-2X.yaml
Corrected capital letter error
2023-07-19 07:34:11 +02:00
Turbolious
4cb4058ded A2A weapons cleanup and additions. F-105D Payloads
Corrected Introduction years, added models, corrected CLSID issues and corrected fallback issues.

Added corrected and expanded F-105D customized Payloads.
2023-07-18 19:44:59 +02:00
Turbolious
850cb415c7 Update AGM-122A.yaml 2023-07-17 20:33:50 +02:00
Turbolious
3e42484be3 F104 Aim-9L 2x, AGM-122 Added
Added missing weapon class under the Aim-9L.
Added missing weapon AGM-122A SideARM
2023-07-17 20:33:50 +02:00
Raffson
adaf049eb9
Define fallback for AGM-88C 2023-07-16 23:01:29 +02:00
Raffson
bed1417c54
Add VSN F105 AIM-9P/L CLSIDs to weapons data 2023-07-16 23:01:05 +02:00
Raffson
e677a1e910
Add EWR Jammer plugin 2023-06-16 22:42:53 +02:00
Nosajthedevil
3edb1b6c10
Added and updated weapons files.
Added or updated weapons files including 

The various Hellfire II iterations - this covers fallbacks to rockets
for all 3 Apache variants, the Supercobra, and the Kiowa.
This also adds the 184 Long and 131 pods. 
Lastly, this adds date and fallback information to the shrikes in
advance of the AGM-45B being added to the A-4E mod.
2023-06-15 15:25:44 +02:00
Raffson
cca45d3729
Fix save-compat issues 2023-05-18 14:37:34 +02:00
zhexu14
958252515e
Update ADM141 data to include clsids for hornet 2023-05-18 13:33:48 +02:00
zhexu14
0ff60283c2
Add GBU-27 yaml 2023-05-07 21:41:18 +02:00
Raffson
3a09a15970
Add clsid's to AIM-7E weapon data 2023-03-05 14:33:00 +01:00
Raffson
9ffaec6d16
Fix invalid weapons fallback names
Also add logging to detect invalid fallback names more easily
2023-02-25 19:13:12 +01:00
Raffson
8c6daa0976
Update weapons data by erogar 2023-02-18 18:59:53 +01:00
Raffson
bb629a7be2
Weapons data migration (changing names) 2023-02-18 18:59:53 +01:00
Dan Albert
d53bfd4542
Add additional weapon data.
Partial submission of the data in
https://github.com/dcs-liberation/dcs_liberation/issues/2348. I haven't
changed anything that conflicted with
https://github.com/dcs-liberation/dcs_liberation/pull/1858.
2022-10-16 12:51:17 +02:00
Nosajthedevil
9a0e8c9e4b
Additional weapons fallback data.
Added weapons fallback data for the laser guided rockets, AIM-54's,
AGM-65 E/F, 4X Hellfire and TOW carried by US helis, rockets for them
to fall back to, all of the USSR IR missiles, R-3R, Mk-83 & Mk-84 and
adjusted the dates for the R-27ER &ET to 1990.
2022-09-04 12:07:17 +02:00
RndName
8362797381 Add ARM weapon data
Added all ARM weapons i was able to identify. May have missed some
2022-04-02 10:16:11 +02:00
Dan Albert
0c7d549e59 Add weapon data for the AN/ALQ-184.
https://github.com/dcs-liberation/dcs_liberation/issues/1868
2021-12-23 12:57:14 -08:00
Dan Albert
fc4022a76d Fix misclassification of the HTS as a TGP. 2021-12-23 12:57:13 -08:00
Dan Albert
d69ebc728b Add weapon data and loadouts for the HTS.
Used in the default Viper DEAD and SEAD loadouts.
2021-11-19 16:05:03 -08:00
Dan Albert
5e2ed04d72 Add weapon data for the CBU-87 and CBU-97. 2021-07-19 16:53:49 -07:00
Dan Albert
8e977f994f Remove LGBs from degraded loadouts without TGPs.
This only takes effect for default loadouts. Custom loadouts set from
the UI will allow LGBs. In the default case there will not be buddy-lase
coordination so we should take iron bombs instead.

Also adds single/double Mk 83 and Mk 82 weapon data to accomodate this.
2021-07-16 18:34:41 -07:00
Dan Albert
11c2d4ab25 Add JDAMs and their fallbacks.
Hornet should be compatible with 1990 campaigns now. Air-to-ground
weapon restrictions are less interesting for AI aircraft so I haven't
covered *all* the variants here (the >2 variants of each carried by the
B1 and such).
2021-07-16 16:23:22 -07:00
Dan Albert
b733e6855b Add SLAM/SLAM-ER weapon data. 2021-07-16 15:48:12 -07:00
Dan Albert
aa3d644f97 Prevent empty cheek stations for the Hornet.
This is a bit of a hack that makes the TGPs fall back to AIM-120s. It
works okay because this only applies to a few cases:

The A-10 gets an empty pylon. That's fine. Maybe later we can add
multiple fallback paths and depth-first-search through them so that that
pylon could carry bombs instead.

The Viper has no replacemnt for that station. The jammer goes on the
other fuselage station, the HTS isn't a replacement, and we don't have
LANTIRN for the Viper. No weapons can be fit to those stations.

What this helps is the Hornet, where any Gulf War scenario ends up with
an empty cheek station because we don't have the NITE HAWK to fall back
to. In this case we can instead fall back through the air-to-air
missiles to fill the station.
2021-07-16 15:27:32 -07:00
Dan Albert
bb46d00f22 Add weapon data for R-77, R-27, and R-24. 2021-07-16 15:22:11 -07:00
Dan Albert
771c74ee75 Fill out weapon data for AIM-9s. 2021-07-16 15:12:49 -07:00
Dan Albert
b1b60f4286 Add JSOW A and C weapon data and fallbacks.
Both types use JSOW -> Walleye -> Mk 84. The JSOW A should maybe fall
back to some CBU instead, but I think the standoff capability is more
important to preserve than the warhead type.
2021-07-14 01:27:00 -07:00
Dan Albert
7648716199 Make weapon groups explicit and moddable.
The only parts of the old weapon data that worked well (didn't commonly
result in empty pylons) did this implicitly, so make the grouping
explicit.

This also moves the data out of Python and into the resources, which
both makes the data moddable and isolates us from a huge amount of
effort and a save compat break whenever ED changes weapon names.

I didn't auto migrate the old data since the old groups were not
explict and there's no way to infer the grouping. Besides, since most of
the weapons were *not* grouped, the old data did more harm than good in
my experience. I've handled the AIM-120 and AIM-7 for now, but will get
at least all the fox 3 missiles before we ship.
2021-07-14 01:04:03 -07:00