40 Commits

Author SHA1 Message Date
Raffson
e9a3bd0640
Replace more Patriot STRs with real EWRs.
Not all of these nations actually field this radar (according to
Wikipedia), but at least it's a real EWR, and it's the only blue one
we've got.
2023-06-04 12:56:11 +02:00
MetalStormGhost
e2797fd796
F/A-18E/F/G Super Hornet mod support v2.1 (#84)
* Don't generate runway data for heliports.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2710.

* Remove dead code.

* Implemented support for Chiller Juice Studios F/A-18E/F/G Super Hornet mod

The Chiller Juice Studios Super Hornet mod works like this: it changes the stock F/A-18C Hornet into F/A-18E/F/G Super Hornet / Growler. The exact variant is selected with argument 999 in the livery description.lua, which is why I chose to add the three variants in the FA-18C_hornet.yaml. This way, we can use the squadrons mechanism in Liberation to select the appropriate variant by specifying the correct livery for the squadron.

Current properties injected are wingspan / width and the custom ordnance added by the mod.

Added F/A-18E/F/G banner by Schmokedpancake and F/A-18F icon.

Resolves https://github.com/dcs-liberation/dcs_liberation/issues/2681

* Added a separate loadout file for the Chiller Juice Studios F/A-18E/F/G Super Hornet mod. Currently only replaces the FPU-8A fuel tanks with FPU-12s.

* Added the possibility to use the AI variant of the F/A-18C in campaigns, allowing different loadouts and in the future, the Super Hornet mod alongside legacy Hornets in the same campaign.

* Updated Chiller Juice Studios F/A-18E/F/G Super Hornet mod support to version 2.0. Removed the 1.x version property and pylon injection since they are no longer necessary, since 2.0 adds the Super Hornet variants as separate aircraft. For the same reason, removed the AI-only F/A-18C from the faction files (still retained the aircraft yaml, loadout files and icon/banner in case someone still wants to use it).

Includes F/A-18E/F/G banner by Schmokedpancake, loadouts by @sgtfuzzle17 and F/A-18E/F icons.

* Added Super Hornet, Growler squadrons and Growler banner by @sgtfuzzle17
The squadrons include the model of the airframe in their name, so they can be referenced directly from campaign yaml files without the risk of conflicting with the same squadron of a different era, flying a different airframe.

Also updated the E and G model icons.

Resolves #77

* Fixed a bug with the EA-18G banner not being visible in Retribution. Also added the Super Hornet variants to factions bluefor_modern and Israel-USN_2005_Allied_Sword.

* Corrected the descriptions for tandem-seat Super Hornet variants.

* Updated Chiller Juice Studios F/A-18E/F/G Super Hornet mod support to version 2.1

* Anti-ship loadouts are now named properly.

* Update changelog.md

* Update QNewGameWizard.py

---------

Co-authored-by: Dan Albert <dan@gingerhq.net>
Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2023-03-12 19:17:29 +00:00
MetalStormGhost
b64a0f17eb
F-16I mod v2.2 support (by IDF Mods Project) (#9) 2022-10-29 17:12:50 +02:00
RndName
01f872c960 Add support for the flyable Apache. 2022-03-18 00:00:02 -07:00
RndName
f10f792c4b Update Factions 2022-02-21 20:45:41 +01:00
MetalStormGhost
33ed127cba
UH-60L mod support
Resolves #1964 but adding CTLD will require the use of Liberation plugins and thus are not included in this pull request.

- Implemented support for the UH-60L mod by =X51= Kinkkujuustovoileipa, Cubeboy, Jonas, JinxxDCS, Dorian, =X51= Parzival & =X51= Lawson.
- Because the standard DCS tankers will not fly below 160ish knots, the UH-60L mod team have included a modified version of the KC-130 tanker designed for refueling at speeds of 120-130kts.
2022-02-13 15:56:51 +01:00
Khopa
4aac2d2b7b Added NASAMS support 2021-07-27 23:43:00 +02:00
Simon Clark
11069cc219 Make mod selection nicer and deprecate MB-339.
Mod selection is now done via checkbox in the new game wizard.

The MB-339 is being turned into a paid module, and the free mod no longer works, so it's been removed.
2021-06-21 01:16:41 +01:00
Dan Albert
a90cb0dad9 Fix carrier names in factions.
The rest of the ships were covered but it looks like carriers were
missed.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1258
2021-06-18 16:42:34 -07:00
Dan Albert
4c3ac0af91 Adapt to DCS update. 2021-06-17 22:58:46 -07:00
Dan Albert
e7223da19f Convert remaining unit data. 2021-06-17 22:09:16 -07:00
Dan Albert
f811ae6c61 Convert factions and unit data. 2021-06-12 20:13:45 -07:00
SnappyComebacks
a53a648a63 Add plannable tankers.
This Pull Request lets users plan Tanker flights.

Features:

- Introduction of `Refueling` flight type.
- Tankers can be purchased at airbases and carriers.
- Tankers get planned by AI.
- Tankers are planned from airbases and at aircraft carriers.
- Tankers aim to be at high, fast, and 70 miles from the nearest threat.
  (A10s won't be able to tank)
- Tankers racetrack orbit for one hour.
- Optional Tickbox to enable legacy tankers.
- S-3B Tanker added to factions.
- KC-130 MPRS added to factions.
- Kneeboard shows planned tankers, their tacans, and radios.

Limitations:

- AI doesn't know whether to plan probe and drogue or boom refueling
  tankers.
- User can't choose tanker speed.  Heavily loaded aircraft may have
  trouble.
- User can't choose tanker altitude.  A-10s will not make it to high
  altitude.

Problems:

- Tanker callsigns do not increment, see attached image.  (Investigated:
  Need to use `FlyingType.callsign_dict`, instead of just
  `FlyingType.callsign`.  This seems like it might be significant work
  to do.).
- Having a flight of two or more tankers only spawns one tanker.
- Let me know if you have a solution, or feel free to commit one.

https://user-images.githubusercontent.com/74509817/120909602-d7bc3680-c633-11eb-80d7-eccd4e095770.png
2021-06-09 21:14:10 -07:00
Dan Albert
1fe3451120 Set locales for some factions.
Far from complete.
2021-05-27 21:37:04 -07:00
Khopa
9243fd499b pydcs update for DCS 2.7.1 2021-05-21 01:15:54 +02:00
Dan Albert
ef1c70123c Remove duplicate SH-60s from factions. 2021-05-02 14:19:47 -07:00
Dan Albert
dac2271084 Add transport aircraft to US factions. 2021-04-23 22:06:38 -07:00
Khopa
8091051bb4 Fixed weapons names in pdcs extensions, removed deprecated rafale mod, fixed many other compilation issues with pydcs 2.7+ 2021-04-17 02:13:52 +02:00
Khopa
15d2a5bb2b Updated units name in liberation 2021-04-16 23:33:22 +02:00
SnappyComebacks
47174bbb4d Added E-2C to USA, France, Bluefor. 2021-03-12 11:12:29 -07:00
Simon Clark
946fe0a94c Added a lot of tanks to the unit info list. A lot of tanks. 2021-01-31 16:55:17 +00:00
Simon Clark
0094628f6b Add the S-3B Viking into the game.
It's a carrier-based strike/anti-ship platform. What's not to love?

Completes #759.
2021-01-12 14:57:29 +00:00
Simon Clark
abbb046566 Add the SH-60B Seahawk into the game.
It was requested in #759, and also carries the Penguin AShM, which could be fun.
2021-01-12 12:27:31 +00:00
Khopa
88e466562c Infantry squads can contain a mortar. 2020-12-23 17:53:52 +01:00
Khopa
12bf26223d Added shorad units on frontline 2020-12-22 23:23:32 +01:00
Khopa
37e23f70d6 Put manpads in modern faction's infantry squads. And added a setting to disable it. 2020-11-29 13:11:49 +01:00
Khopa
d6b33d353c Now possible to get CVN-75 Harry S Truman supercarrier generated for US faction 2020-11-28 21:57:58 +01:00
Dan Albert
0b258997dd Update faction air defenses. 2020-11-27 19:56:49 -08:00
Dan Albert
fdf571c016 Clean up faction air defenses vs shorads vs SAMs. 2020-11-27 18:10:13 -08:00
Dan Albert
d24c7ea93e Remove the Hawk from USA 2005.
According to Wikipedia the last user of these (USMC) stopped using them
in 2002.
2020-11-26 22:55:44 -08:00
Khopa
e26b692631 MAde it possible to setup liveries in faction files. 2020-11-16 23:57:12 +01:00
Khopa
2c0ca5803f Improved the faction selection screen in the new game wizard. 2020-11-08 21:57:26 +01:00
Dan Albert
e8feded4c3 Add EWR generation.
Fixes https://github.com/Khopa/dcs_liberation/issues/66
2020-11-07 16:20:58 -08:00
Khopa
3cabb1e02d Inverted usa 1990 and 2005 factions names 2020-10-26 00:16:37 +01:00
Khopa
4672252242 Added description field to both campaign and faction json file. 2020-10-24 17:40:04 +02:00
Khopa
0191eca9dc Keeping new factions up to date with develop branch. 2020-10-24 17:03:39 +02:00
Khopa
b4d0eb0b99 Started cleaning old factions, added back most factions as json. Fixed LHA not spawning. 2020-10-23 01:38:08 +02:00
Khopa
aa1ac56ec3 Faction rework, working :) 2020-10-22 13:33:18 +02:00
Khopa
b744238fb8 Factions are properly loaded, now need to refactor whole code. 2020-10-22 01:32:33 +02:00
Khopa
24394d4d00 Faction rework wip. 2020-10-20 20:58:39 +02:00