* vietnamwarvessels first batch
* Ship YAMLs
* aircraft yamls initial version, need more work
* initial helicopter yamls
* update aircraft yamls
* Added DDs Fletcher and Sullivans
* ship icons
* aircraft banners and icons
* no huts
* update py files to VWV v0.9.0
* update aircraft yamls, add vigilante
* added 2 ships for VWV v0.9.0
* mig-21mf yaml
* icons and banners additional units v0.9.0
* added VWV units to USA_1970 and Vietnam_1970 JSONs
* Revert "added VWV units to USA_1970 and Vietnam_1970 JSONs"
This reverts commit ed0b28dc36c0d9c1a45a10689a3c419bd23ff258.
* A-1H yaml update
* mig-17 yaml update
* update helicopter yamls
* extension init
* weapon injections
* icon filenames _24 added
* removed tasks 0 from yamls
* hh2d yaml fix
* added VWV v0.9.0 to factions USA and Vietnam
* added max_range to aircraft yamls
* housekeeping
* Flyable to False - not available in mod version
* minor edits
* ignore test campaign
* deleted tasks
* weapon luas blue air
* added task numbers from task.py
* weapon luas red air
* task id numbers in comment
* switched weapon lua from aim-9J to aim-9D
* removed test campaigns
* update payload luas with payload names from flighttype.py
* Changed AIM-9D to 9B, 9D does not work
* removed air assault task for HH-2D
* Cva_31 added to runway_is_operational()
* CVA-31 added to naval_units in faction jsons
* add strike and cas tasks to ra-5c
* correct typo
* Added Armed Recon as task and payload to most a/c
* ignore pre-commit-config.yaml
* pre-commit-config
* black reformat controlpoint.py
* Added tasks to Vigilante (next to Recon) containing attack subtasks, which allow it to be scheduled for missions
* added ships to UNITS_WITH_RADAR
* remove pre-commit-config from gitignore
* added red aircraft to nva_1970 faction
* fixed black's complaint (two empty lines, should be one)
Resolves#313
* Initial commit of OH-6 Modpack v1.2 + Vietnam Asset Pack v1 support.
* Added OH-6 Mod loadouts by @Starfire13
* Modified pydcs_extensions/oh6_vietnamassetpack/oh6_vietnamassetpack.py
Added resources/units/ground_units/vap_m35_truck.yaml
Added resources/units/ground_units/vap_mule.yaml
Added resources/units/ground_units/vap_mutt.yaml
Added resources/units/ground_units/vap_mutt_gun.yaml
Added resources/units/ground_units/vap_type63_mlrs.yaml
Added resources/units/ground_units/vap_vc_bicycle_ak.yaml
Added resources/units/ground_units/vap_vc_zis.yaml
* Modified changelog.md
Modified resources/factions/USA 1970 Vietnam War.json
Modified resources/factions/USA 1971 Vietnam War.json
Modified resources/units/ground_units/vap_mule.yaml
Added resources/units/aircraft/OH-6A.yaml
* Added the OH-6 to factions and implemented the mod selection in the new game wizard. Added an icon an a banner.
* Modified resources/units/aircraft/OH-6A.yaml
* Added icons for the Vietnam Asset Pack ground units. Also added an icon for the PT-76 since it was missing. Added a Viet Cong 1970s faction.
* Added resources/units/ships/vap_us_seafloat.yaml
* Adjust tasking for OH-6A
OH-6A is only capable of Transport & Reconnaissance, but we can ignore this if the lead slot is a client. AI however will most likely not support this, but we can add Transport & Air Assault instead...
* Fix bug in configure task + client override fallback
---------
Co-authored-by: Raffson <Raffson@users.noreply.github.com>
* updated pydcs file to mod version 2.2.5
* Created Australia 2009
Australia has both the two seater version of the super hornet and the growler in it's arsenal, I've set the year to 2009 because the growler went into service in 2009.
* Created usn_2009 and edited usn_2005
As previously mentioned, the growler did not enter service until 2009. So it has been removed from usn_2005 and usn_2009 has been created.
* Update EA-18G.yaml
The EA-18G is barely/not capable of strike, A/A or anti-ship missions as it does not have the armament needed.
* Update fa18efg.py
reverted changes where WeaponsF18EFG. was replaced with Weapons.
* Update fa18efg.py
Only weapons added by the mod now referred to from the WeaponsFA18EFG class
* Update fa18efg.py
All of the weapons added by the mod now referred to from the WeaponsFA18EFG class
* Update fa18efg.py
Reverted AIM-120B being replaced by AIM-120D
* Update fa18efg.py
Updated fa18efg pydcs export to mod version 2.3.2
* Update QGeneratorSettings.py
Changed mod version in QGeneratorSettings.py from 2.2.5 to 2.3.2
* Update fa18efg.py
Changed AIM_120D back to AIM_120B
* Update fa18efg.py
Changed "Rdr" to "Radar" under AIM_120B
* Update fa18efg.py
* Update fa18efg.py
* Update usn_2009.json
* Su-15 Flagon mod v1.0 support
Implemented support for Su-15 Flagon mod version 1.0 by Marco1985_IT.
* Replaced the external fuel tanks with gunpods in Su-15 loadouts and added gunfighter: true
* Add Delta Dart
* Added Banners and Icons
* Add loadouts
* Update f106.py
* Update f106.py
* Update VSN_F106A.yaml
* Update VSN_F106B.yaml
* Added the F-106 Delta Dart to factions. Also, replaced the banner with one by datoneslav, used with permission. Includes the official VSN logo (also used with permission). Also tweaked the backgrounds of the icons to blue to match the other aircraft.
* Added changelog entry.
* Add files via upload
---------
Co-authored-by: MetalStormGhost <ghosti@smytky.org>
* Implemented support for the VSN Super Étendard v2.5.5
* Updated changelog and renamed the banner.
---------
Co-authored-by: Raffson <Raffson@users.noreply.github.com>
* Added F9F Panther mod support (version v2.8.7.101). Still missing loadouts and icon+banner.
* Added missing import in pydcs_extensions/__init__.py
* Added a banner and icon for the F9F Panther, credit for the banner to Jim over at the Century Series Discord. VSN Century Series logo used with permission. Also added loadouts for the F9F Panther and fixed the mod settings for it.
* Updated Irondome support to IDF Assets Pack V1.1, which includes the David's Sling.
* Added an Israel 2017 faction with the David's Sling.
* IDF Assets Pack air defence presets and assets are now correctly removed from the faction when the mod is disabled.
* Removed the Iron Dome mod rocket launchers:
- "9M22U - 122mm Grad"
- "9M27F - 229mm Uragan"
- "9M55F - 300mm Smerch"
These were added to the Iron Dome Mod V1.2 in order for the radar to recognize them and be able to intercept them (these are limitations of DCS), so new rockets were added. However, they don't exist in the IDF Assets Pack.
* IronDome to IDF-Assets migration
---------
Co-authored-by: Raffson <Raffson@users.noreply.github.com>
* Rename pydcs_extensions/f4/__init__.py (from pydcs_extensions/f4b/__init__.py)
Rename pydcs_extensions/f4/f4b.py (from pydcs_extensions/f4b/f4b.py)
* Rename pydcs_extensions/f4/f4.py (from pydcs_extensions/f4/f4b.py)
* Support for the updated F-4B/C mod
Updated the F4.py pydcs extension to match the updated F-4B/C mod and
reworked the standard payloads to add "clean" to new F-4B pylons 11 and
12.
This includes a workaround to allow Liberation to use the new VSN F-4B
weapons with combined 2x Aim-9js on pylons 3 and 9 underslung with bombs
on ters on new pylons 11 and 12. In mission editor the combined weapons
are selected in pylons 3 and 9 and their under-slung counterparts are
forced onto 11 and 12 using "required" arguments in the mod's lua. All
other pylon 3 and 9 weapons use "required clean" arguments. Liberation
doesn't have a way to force these linkages onto pylons 11 and 12 and
without them, even without clean, no weapons will load on 3 and 9 or 11
and 12.
The workaround for normal weapons on the F-4B is to set the standard
load-outs to "clean" on pylons 11 and 12. This allows all normal weapons
to work on pylons 3 and 9 so long as pylons 11 and 12 are left as Clean.
It also allows Clean into the Liberation dropdown so it can be selected
later if necessary.
The workaround for the 4 new weapons that combines pylons 3 with 11 and
9 with 12 is that the user has to use the matching pair on each set of
pylons. For example - if F4B_LAU105_AIM9J_2_BRU42A_MK82_3 is selected
for pylon 3, BRU 42A MK823 LAU105 AIM9J2 must be selected for pylon 11.
Failure to do this correctly doesn't crash liberation or DCS, the result
will just be either no weapons at all on either pylon or the underslung
weapons on 11 and 12 floating without a pylon attaching it to the plane.
When updating f4.py in the future, note that running the pydcs database
export doesn't pull any data for Pylons 11 and 12. Those matching
weapons / classes have to be manually defined in those pylons for the
F-4B. This is noted in f4.py.
* F-4 mod support update to 2.8.7.201
* Updated QGeneratorSettings.py and the changelog.
* Updated F-4B and F-4C loadouts.
* Added the Phantom to some additional factions.
* Changelog updated: Updated support for F-4B/C Phantom mod to 2.8.7.204
The pydcs export for the latest patch was identical, which means it's also supported.
* Migrator change for renamed F-4B/C folder
---------
Co-authored-by: Nosajthedevil <78634843+Nosajthedevil@users.noreply.github.com>
Co-authored-by: Raffson <Raffson@users.noreply.github.com>
* Added F/A-18E/F Super Hornet AI Tanker mod support (Chiller Juice Studios SuperBug Tanker AI version 1.1).
* Updated F/A-18E/F Super Hornet AI Tanker mod support (Chiller Juice Studios SuperBug Tanker AI) to version 1.2.
* F/A-18E/F Super Hornet AI Tanker (version 1.2) support merged to Retribution.
* Updated the pydcs extension to version 1.4.