import itertools import logging from typing import Any from game.dcs.aircrafttype import AircraftType from game.dcs.groundunittype import GroundUnitType from game.dcs.unittype import UnitType BASE_MAX_STRENGTH = 1.0 BASE_MIN_STRENGTH = 0.0 class Base: def __init__(self) -> None: self.aircraft: dict[AircraftType, int] = {} self.armor: dict[GroundUnitType, int] = {} self.strength = 1.0 @property def total_aircraft(self) -> int: return sum(self.aircraft.values()) @property def total_armor(self) -> int: return sum(self.armor.values()) @property def total_armor_value(self) -> int: total = 0 for unit_type, count in self.armor.items(): total += unit_type.price * count return total def total_units_of_type(self, unit_type: UnitType[Any]) -> int: return sum( [ c for t, c in itertools.chain(self.aircraft.items(), self.armor.items()) if t == unit_type ] ) def commission_units(self, units: dict[Any, int]) -> None: for unit_type, unit_count in units.items(): if unit_count <= 0: continue target_dict: dict[Any, int] if isinstance(unit_type, AircraftType): target_dict = self.aircraft elif isinstance(unit_type, GroundUnitType): target_dict = self.armor else: logging.error(f"Unexpected unit type of {unit_type}") return target_dict[unit_type] = target_dict.get(unit_type, 0) + unit_count def commit_losses(self, units_lost: dict[Any, int]) -> None: for unit_type, count in units_lost.items(): target_dict: dict[Any, int] if unit_type in self.aircraft: target_dict = self.aircraft elif unit_type in self.armor: target_dict = self.armor else: print("Base didn't find event type {}".format(unit_type)) continue if unit_type not in target_dict: print("Base didn't find event type {}".format(unit_type)) continue target_dict[unit_type] = max(target_dict[unit_type] - count, 0) if target_dict[unit_type] == 0: del target_dict[unit_type] def affect_strength(self, amount: float) -> None: self.strength += amount if self.strength > BASE_MAX_STRENGTH: self.strength = BASE_MAX_STRENGTH elif self.strength <= 0: self.strength = BASE_MIN_STRENGTH def set_strength_to_minimum(self) -> None: self.strength = BASE_MIN_STRENGTH