from PySide2.QtCore import QPoint, QRect, QPointF, Qt from PySide2.QtGui import QPainter from PySide2.QtWidgets import QGraphicsRectItem, QGraphicsItem, QGraphicsSceneHoverEvent, QGraphicsSceneMouseEvent import qt_ui.uiconstants as CONST from game import db from theater import TheaterGroundObject, ControlPoint class QMapGroundObject(QGraphicsRectItem): def __init__(self, parent, x: float, y: float, w: float, h: float, cp: ControlPoint, model: TheaterGroundObject, buildings=[]): super(QMapGroundObject, self).__init__(x, y, w, h) self.model = model self.cp = cp self.parent = parent self.setAcceptHoverEvents(True) self.setZValue(2) self.buildings = buildings self.setFlag(QGraphicsItem.ItemIgnoresTransformations, False) if len(self.model.groups) > 0: units = {} for g in self.model.groups: print(g) for u in g.units: if u.type in units.keys(): units[u.type] = units[u.type]+1 else: units[u.type] = 1 tooltip = "[" + self.model.obj_name + "]" + "\n" for unit in units.keys(): tooltip = tooltip + str(unit) + "x" + str(units[unit]) + "\n" self.setToolTip(tooltip[:-1]) else: tooltip = "[" + self.model.obj_name + "]" + "\n" for building in buildings: if not building.is_dead: tooltip = tooltip + str(building.dcs_identifier) + "\n" self.setToolTip(tooltip[:-1]) def paint(self, painter, option, widget=None): #super(QMapControlPoint, self).paint(painter, option, widget) if self.parent.game.player_country in db.BLUEFOR_FACTIONS: playerIcons = "_blue" enemyIcons = "" else: playerIcons = "" enemyIcons = "_blue" if self.parent.get_display_rule("go"): painter.save() cat = self.model.category if cat == "aa" and self.model.sea_object: cat = "ship" if not self.model.is_dead and not self.cp.captured: painter.drawPixmap(option.rect, CONST.ICONS[cat + enemyIcons]) elif not self.model.is_dead: painter.drawPixmap(option.rect, CONST.ICONS[cat + playerIcons]) else: painter.drawPixmap(option.rect, CONST.ICONS["destroyed"]) painter.restore() def hoverEnterEvent(self, event: QGraphicsSceneHoverEvent): self.update() self.setCursor(Qt.PointingHandCursor) def mouseMoveEvent(self, event:QGraphicsSceneMouseEvent): self.update() self.setCursor(Qt.PointingHandCursor) def hoverLeaveEvent(self, event: QGraphicsSceneHoverEvent): self.update()