import logging from game import db from .conflictgen import * from .naming import * from dcs.mission import * from dcs.statics import * FARP_FRONTLINE_DISTANCE = 10000 class GroundObjectsGenerator: FARP_CAPACITY = 4 def __init__(self, mission: Mission, conflict: Conflict, game): self.m = mission self.conflict = conflict self.game = game def generate_farps(self, number_of_units=1) -> typing.Collection[StaticGroup]: assert self.conflict.is_vector, "FARP could be generated only on frontline conflicts!" for i, _ in enumerate(range(0, number_of_units, self.FARP_CAPACITY)): heading = self.conflict.heading - 90 position = self.conflict.find_ground_position(self.conflict.center.point_from_heading(heading, FARP_FRONTLINE_DISTANCE), heading) position = position.point_from_heading(0, i * 275) yield self.m.farp( country=self.m.country(self.game.player), name="FARP", position=position, ) def generate(self): side = self.m.country(self.game.enemy) cp = None # type: ControlPoint if self.conflict.attackers_side.name == self.game.player: cp = self.conflict.to_cp else: cp = self.conflict.from_cp for ground_object in cp.ground_objects: if ground_object.dcs_identifier == "AA": if ground_object.is_dead: continue unit_type = random.choice(self.game.commision_unit_types(cp, AirDefence)) assert unit_type is not None, "Cannot find unit type for GroundObject defense ({})!".format(cp) group = self.m.vehicle_group( country=side, name=ground_object.string_identifier, _type=unit_type, position=ground_object.position, heading=ground_object.heading, ) logging.info("generated defense object identifier {} with mission id {}".format(group.name, group.id)) else: if ground_object.dcs_identifier in warehouse_map: static_type = warehouse_map[ground_object.dcs_identifier] else: static_type = fortification_map[ground_object.dcs_identifier] group = self.m.static_group( country=side, name=ground_object.string_identifier, _type=static_type, position=ground_object.position, heading=ground_object.heading, dead=ground_object.is_dead, ) logging.info("generated object identifier {} with mission id {}".format(group.name, group.id))