from __future__ import annotations from dataclasses import dataclass from game.commander.tasks.packageplanningtask import PackagePlanningTask from game.commander.theaterstate import TheaterState from game.data.doctrine import Doctrine from game.theater import ControlPoint from gen.flights.flight import FlightType @dataclass class PlanOcaStrike(PackagePlanningTask[ControlPoint]): aircraft_cold_start: bool def preconditions_met(self, state: TheaterState) -> bool: if not super().preconditions_met(state): return False if self.target not in state.oca_targets: return False return self.target_area_preconditions_met(state) def apply_effects(self, state: TheaterState) -> None: state.oca_targets.remove(self.target) def propose_flights(self, doctrine: Doctrine) -> None: self.propose_flight(FlightType.OCA_RUNWAY, 2, doctrine.mission_ranges.offensive) if self.aircraft_cold_start: self.propose_flight( FlightType.OCA_AIRCRAFT, 2, doctrine.mission_ranges.offensive ) self.propose_common_escorts(doctrine)