import os from PySide2.QtGui import QPixmap from PySide2.QtWidgets import QGroupBox, QHBoxLayout, QVBoxLayout, QLabel from game.db import REWARDS class QBuildingInfo(QGroupBox): def __init__(self, building, ground_object): super(QBuildingInfo, self).__init__() self.building = building self.ground_object = ground_object self.init_ui() def init_ui(self): self.header = QLabel() path = os.path.join("./resources/ui/units/buildings/" + self.building.dcs_identifier + ".png") if self.building.is_dead: pixmap = QPixmap("./resources/ui/units/buildings/dead.png") elif os.path.isfile(path): pixmap = QPixmap(path) else: pixmap = QPixmap("./resources/ui/units/buildings/missing.png") self.header.setPixmap(pixmap) name = "{} {}".format(self.building.dcs_identifier[0:18], "[DEAD]" if self.building.is_dead else "") self.name = QLabel(name) self.name.setProperty("style", "small") layout = QVBoxLayout() layout.addWidget(self.header) layout.addWidget(self.name) if self.building.category in REWARDS.keys(): income_label_text = 'Value: ' + str(REWARDS[self.building.category]) + "M" if self.building.is_dead: income_label_text = '' + income_label_text + '' self.reward = QLabel(income_label_text) layout.addWidget(self.reward) footer = QHBoxLayout() self.setLayout(layout)