# LUA Plugin system This plugin system was made for injecting LUA scripts in dcs-liberation missions. The resources for the plugins are stored in the `resources/plugins` folder ; each plugin has its own folder. ## Standard plugins ### The *base* plugin The *base* plugin contains the scripts that are going to be injected in every dcs-liberation missions. It is mandatory. ### The *JTACAutolase* plugin This plugin replaces the vanilla JTAC functionality in dcs-liberation. ### The *VEAF framework* plugin When enabled, this plugin will inject and configure the VEAF Framework scripts in the mission. These scripts add a lot of runtime functionalities : - spawning of units and groups (and portable TACANs) - air-to-ground missions - air-to-air missions - transport missions - carrier operations (not Moose) - tanker move - weather and ATC - shelling a zone, lighting it up - managing assets (tankers, awacs, aircraft carriers) : getting info, state, respawning them if needed - managing named points (position, info, ATC) - managing a dynamic radio menu - managing remote calls to the mission through NIOD (RPC) and SLMOD (LUA sockets) - managing security (not allowing everyone to do every action) - define groups templates For more information, please visit the [VEAF Framework documentation site](https://veaf.github.io/VEAF-Mission-Creation-Tools/) (work in progress) ## Custom plugins Custom scripts can also be injected by dropping them in the `resources/plugins/custom` folder, and writing a `__plugins.lst` file listing them in order. See the `__plugins.lst.sample` file for an example. ## New settings pages ![New settings pages](0.png "New settings pages") Custom plugins can be enabled or disabled in the new *LUA Plugins* settings page. ![LUA Plugins settings page](1.png "LUA Plugins settings page") For plugins which expose specific options (such as "use smoke" for the *JTACAutoLase* plugin), the *LUA Plugins Options* settings page lists these options. ![LUA Plugins Options settings page](2.png "LUA Plugins settings page")