from __future__ import annotations from dataclasses import dataclass from game.commander.tasks.packageplanningtask import PackagePlanningTask from game.commander.theaterstate import TheaterState from game.theater.theatergroundobject import VehicleGroupGroundObject from game.ato.flighttype import FlightType @dataclass class PlanBai(PackagePlanningTask[VehicleGroupGroundObject]): def preconditions_met(self, state: TheaterState) -> bool: if not state.has_battle_position(self.target): return False if not self.target_area_preconditions_met(state): return False return super().preconditions_met(state) def apply_effects(self, state: TheaterState) -> None: state.eliminate_battle_position(self.target) def propose_flights(self) -> None: tgt_count = self.target.alive_unit_count self.propose_flight(FlightType.BAI, min(4, (tgt_count // 4) + 1)) self.propose_common_escorts()