Some player flights may be delayed to start. For such flights, it will not be possible to enter the cockpit for a delayed flight until its mission start time, shown in the flight information window.
To reduce delays, schedule packages with player flights with an earlier TOT. Note that if some flights within the package will take a long time to reach the target, a player flight may still be delayed.
To avoid delays entirely, use the "Never delay player flights" option in the mission generation settings. Note that this will not adjust the timing of your mission; this option only allows you to wait in the cockpit.
For more information, see the mission planning documentation on the wiki.
In DCS, open the Mission Editor and load the file: liberation_nextturn.
Once the mission is loaded in the ME, use the "FLY" option in the "Flight" menu to launch.
In DCS, open the Mission Editor, and load the file: liberation_nextturn
Select File/Save, exit the mission editor, and then select Multiplayer.
Then host a server with the mission, and tell your friends to join!
(The step in the mission editor is important, and fix a game breaking bug.)Once you have played the mission, click on the \"Accept Results\" button.
If DCS Liberation does not detect mission end, use the manually submit button, and choose the state.json file.