from game.game import * from ui.basemenu import * from ui.configurationmenu import * from ui.overviewcanvas import * from userdata import persistency from .styles import STYLES import tkinter as tk from tkinter import ttk class MainMenu(Menu): basemenu = None # type: BaseMenu def __init__(self, window: Window, parent, game: Game): super(MainMenu, self).__init__(window, parent, game) self.upd = OverviewCanvas(self.window.left_pane, self, game) self.upd.update() self.frame = self.window.right_pane self.frame.rowconfigure(0, weight=0) self.frame.rowconfigure(1, weight=1) def display(self): persistency.save_game(self.game) self.window.clear_right_pane() self.upd.update() header = Frame(self.frame, **STYLES["header"]) header.grid(column=0, row=0, sticky=NSEW) def pass_turn(self): self.game.pass_turn(no_action=True) self.display() def configuration_menu(self): ConfigurationMenu(self.window, self, self.game).display() def start_event(self, event) -> typing.Callable: EventMenu(self.window, self, self.game, event).display() def go_cp(self, cp: ControlPoint): if not cp.captured: return if self.basemenu: self.basemenu.dismiss() self.basemenu = None self.basemenu = BaseMenu(self.window, self, self.game, cp) self.basemenu.display()