from typing import Callable, Iterable, Optional from PySide2.QtCore import ( QItemSelection, QItemSelectionModel, QModelIndex, QSize, Qt, Signal, ) from PySide2.QtGui import QIcon, QStandardItem, QStandardItemModel from PySide2.QtWidgets import ( QComboBox, QDialog, QGroupBox, QHBoxLayout, QLabel, QLineEdit, QListView, QScrollArea, QStackedLayout, QTabWidget, QTextEdit, QVBoxLayout, QWidget, ) from game import Game from game.ato.flighttype import FlightType from game.dcs.aircrafttype import AircraftType from game.squadrons import AirWing, Pilot, Squadron from game.theater import ConflictTheater, ControlPoint from qt_ui.uiconstants import AIRCRAFT_ICONS class AllowedMissionTypeControls(QVBoxLayout): def __init__(self, squadron: Squadron) -> None: super().__init__() self.squadron = squadron self.allowed_mission_types = set() self.addWidget(QLabel("Allowed mission types")) def make_callback(toggled_task: FlightType) -> Callable[[bool], None]: def callback(checked: bool) -> None: self.on_toggled(toggled_task, checked) return callback for task in FlightType: if task is FlightType.FERRY: # Not plannable so just skip it. continue enabled = task in squadron.mission_types if enabled: self.allowed_mission_types.add(task) checkbox = QCheckBox(text=task.value) checkbox.setChecked(enabled) checkbox.toggled.connect(make_callback(task)) self.addWidget(checkbox) self.addStretch() def on_toggled(self, task: FlightType, checked: bool) -> None: if checked: self.allowed_mission_types.add(task) else: self.allowed_mission_types.remove(task) class SquadronBaseSelector(QComboBox): """A combo box for selecting a squadrons home air base. The combo box will automatically be populated with all air bases compatible with the squadron. """ def __init__( self, bases: Iterable[ControlPoint], squadron: Squadron, ) -> None: super().__init__() self.bases = list(bases) self.squadron = squadron self.setSizeAdjustPolicy(self.AdjustToContents) for base in self.bases: if not base.can_operate(self.squadron.aircraft): continue self.addItem(base.name, base) self.model().sort(0) self.setCurrentText(self.squadron.location.name) class SquadronConfigurationBox(QGroupBox): def __init__(self, squadron: Squadron, theater: ConflictTheater) -> None: super().__init__() self.setCheckable(True) self.squadron = squadron self.reset_title() columns = QHBoxLayout() self.setLayout(columns) left_column = QVBoxLayout() columns.addLayout(left_column) left_column.addWidget(QLabel("Name:")) self.name_edit = QLineEdit(squadron.name) self.name_edit.textChanged.connect(self.on_name_changed) left_column.addWidget(self.name_edit) left_column.addWidget(QLabel("Nickname:")) self.nickname_edit = QLineEdit(squadron.nickname) self.nickname_edit.textChanged.connect(self.on_nickname_changed) left_column.addWidget(self.nickname_edit) left_column.addWidget(QLabel("Base:")) self.base_selector = SquadronBaseSelector( theater.control_points_for(squadron.player), squadron ) self.base_selector.currentIndexChanged.connect(self.on_base_changed) left_column.addWidget(self.base_selector) if squadron.player: player_label = QLabel( "Players (one per line, leave empty for an AI-only squadron):" ) else: player_label = QLabel("Player slots not available for opfor") left_column.addWidget(player_label) players = [p for p in squadron.pilot_pool if p.player] for player in players: squadron.pilot_pool.remove(player) if not squadron.player: players = [] self.player_list = QTextEdit("
".join(p.name for p in players)) self.player_list.setAcceptRichText(False) self.player_list.setEnabled(squadron.player) left_column.addWidget(self.player_list) left_column.addStretch() self.allowed_missions = AllowedMissionTypeControls(squadron) columns.addLayout(self.allowed_missions) def on_name_changed(self, text: str) -> None: self.squadron.name = text self.reset_title() def on_nickname_changed(self, text: str) -> None: self.squadron.nickname = text def on_base_changed(self, index: int) -> None: base = self.base_selector.itemData(index) if base is None: raise RuntimeError("Base cannot be none") self.squadron.assign_to_base(base) def reset_title(self) -> None: self.setTitle(f"{self.squadron.name} - {self.squadron.aircraft}") def apply(self) -> Squadron: player_names = self.player_list.toPlainText().splitlines() # Prepend player pilots so they get set active first. self.squadron.pilot_pool = [ Pilot(n, player=True) for n in player_names ] + self.squadron.pilot_pool self.squadron.set_allowed_mission_types( self.allowed_missions.allowed_mission_types ) return self.squadron class SquadronConfigurationLayout(QVBoxLayout): def __init__(self, squadrons: list[Squadron], theater: ConflictTheater) -> None: super().__init__() self.squadron_configs = [] for squadron in squadrons: squadron_config = SquadronConfigurationBox(squadron, theater) self.squadron_configs.append(squadron_config) self.addWidget(squadron_config) def apply(self) -> list[Squadron]: keep_squadrons = [] for squadron_config in self.squadron_configs: if squadron_config.isChecked(): keep_squadrons.append(squadron_config.apply()) return keep_squadrons class AircraftSquadronsPage(QWidget): def __init__(self, squadrons: list[Squadron], theater: ConflictTheater) -> None: super().__init__() layout = QVBoxLayout() self.setLayout(layout) self.squadrons_config = SquadronConfigurationLayout(squadrons, theater) scrolling_widget = QWidget() scrolling_widget.setLayout(self.squadrons_config) scrolling_area = QScrollArea() scrolling_area.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff) scrolling_area.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOn) scrolling_area.setWidgetResizable(True) scrolling_area.setWidget(scrolling_widget) layout.addWidget(scrolling_area) def apply(self) -> list[Squadron]: return self.squadrons_config.apply() class AircraftSquadronsPanel(QStackedLayout): def __init__(self, air_wing: AirWing, theater: ConflictTheater) -> None: super().__init__() self.air_wing = air_wing self.squadrons_pages: dict[AircraftType, AircraftSquadronsPage] = {} for aircraft, squadrons in self.air_wing.squadrons.items(): page = AircraftSquadronsPage(squadrons, theater) self.addWidget(page) self.squadrons_pages[aircraft] = page def apply(self) -> None: for aircraft, page in self.squadrons_pages.items(): self.air_wing.squadrons[aircraft] = page.apply() class AircraftTypeList(QListView): page_index_changed = Signal(int) def __init__(self, air_wing: AirWing) -> None: super().__init__() self.setIconSize(QSize(91, 24)) self.setMinimumWidth(300) model = QStandardItemModel(self) self.setModel(model) self.selectionModel().setCurrentIndex( model.index(0, 0), QItemSelectionModel.Select ) self.selectionModel().selectionChanged.connect(self.on_selection_changed) for aircraft in air_wing.squadrons: aircraft_item = QStandardItem(aircraft.name) icon = self.icon_for(aircraft) if icon is not None: aircraft_item.setIcon(icon) aircraft_item.setEditable(False) aircraft_item.setSelectable(True) model.appendRow(aircraft_item) def on_selection_changed( self, selected: QItemSelection, _deselected: QItemSelection ) -> None: indexes = selected.indexes() if len(indexes) > 1: raise RuntimeError("Aircraft list should not allow multi-selection") if not indexes: return self.page_index_changed.emit(indexes[0].row()) @staticmethod def icon_for(aircraft: AircraftType) -> Optional[QIcon]: name = aircraft.dcs_id if name in AIRCRAFT_ICONS: return QIcon(AIRCRAFT_ICONS[name]) return None class AirWingConfigurationTab(QWidget): def __init__(self, air_wing: AirWing, theater: ConflictTheater) -> None: super().__init__() layout = QHBoxLayout() self.setLayout(layout) type_list = AircraftTypeList(air_wing) type_list.page_index_changed.connect(self.on_aircraft_changed) layout.addWidget(type_list) self.squadrons_panel = AircraftSquadronsPanel(air_wing, theater) layout.addLayout(self.squadrons_panel) def apply(self) -> None: self.squadrons_panel.apply() def on_aircraft_changed(self, index: QModelIndex) -> None: self.squadrons_panel.setCurrentIndex(index) class AirWingConfigurationDialog(QDialog): """Dialog window for air wing configuration.""" def __init__(self, game: Game, parent) -> None: super().__init__(parent) self.setMinimumSize(500, 800) self.setWindowTitle(f"Air Wing Configuration") # TODO: self.setWindowIcon() layout = QVBoxLayout() self.setLayout(layout) doc_url = ( "https://github.com/dcs-liberation/dcs_liberation/wiki/Squadrons-and-pilots" ) doc_label = QLabel( "Use this opportunity to customize the squadrons available to your " "coalition. This is your only opportunity to make changes." "

" "To accept your changes and continue, close this window.
" "
" "To remove a squadron from the game, uncheck the box in the title. New " "squadrons cannot be added via the UI at this time. To add a custom " "squadron,
" f'see the wiki.' ) doc_label.setOpenExternalLinks(True) layout.addWidget(doc_label) tab_widget = QTabWidget() layout.addWidget(tab_widget) self.tabs = [] for coalition in game.coalitions: coalition_tab = AirWingConfigurationTab(coalition.air_wing, game.theater) name = "Blue" if coalition.player else "Red" tab_widget.addTab(coalition_tab, name) self.tabs.append(coalition_tab) def reject(self) -> None: for tab in self.tabs: tab.apply() super().reject()