import logging from typing import Callable, Dict, TypeVar from PySide2.QtGui import QIcon, QPixmap from PySide2.QtWidgets import ( QDialog, QGridLayout, QGroupBox, QLabel, QPushButton, QVBoxLayout, ) from game.debriefing import Debriefing T = TypeVar("T") class LossGrid(QGridLayout): def __init__(self, debriefing: Debriefing, player: bool) -> None: super().__init__() self.add_loss_rows(debriefing.air_losses.by_type(player), lambda u: u.name) self.add_loss_rows( debriefing.front_line_losses_by_type(player), lambda u: str(u) ) self.add_loss_rows( debriefing.convoy_losses_by_type(player), lambda u: f"{u} from convoy" ) self.add_loss_rows( debriefing.cargo_ship_losses_by_type(player), lambda u: f"{u} from cargo ship", ) self.add_loss_rows( debriefing.airlift_losses_by_type(player), lambda u: f"{u} from airlift" ) self.add_loss_rows(debriefing.ground_object_losses_by_type(player), lambda u: u) self.add_loss_rows(debriefing.scenery_losses_by_type(player), lambda u: u) # TODO: Display dead ground object units and runways. def add_loss_rows(self, losses: Dict[T, int], make_name: Callable[[T], str]): for unit_type, count in losses.items(): row = self.rowCount() try: name = make_name(unit_type) except AttributeError: logging.exception(f"Could not make unit name for {unit_type}") name = unit_type.id self.addWidget(QLabel(name), row, 0) self.addWidget(QLabel(str(count)), row, 1) class QDebriefingWindow(QDialog): def __init__(self, debriefing: Debriefing): super(QDebriefingWindow, self).__init__() self.debriefing = debriefing self.setModal(True) self.setWindowTitle("Debriefing") self.setMinimumSize(300, 200) self.setWindowIcon(QIcon("./resources/icon.png")) layout = QVBoxLayout() self.setLayout(layout) header = QLabel(self) header.setGeometry(0, 0, 655, 106) pixmap = QPixmap("./resources/ui/debriefing.png") header.setPixmap(pixmap) layout.addWidget(header) layout.addStretch() title = QLabel("Casualty report") layout.addWidget(title) player_lost_units = QGroupBox(f"{self.debriefing.player_country}'s lost units:") player_lost_units.setLayout(LossGrid(debriefing, player=True)) layout.addWidget(player_lost_units) enemy_lost_units = QGroupBox(f"{self.debriefing.enemy_country}'s lost units:") enemy_lost_units.setLayout(LossGrid(debriefing, player=False)) layout.addWidget(enemy_lost_units) okay = QPushButton("Okay") okay.clicked.connect(self.close) layout.addWidget(okay)