from __future__ import annotations from dataclasses import dataclass from game.ato.flighttype import FlightType from game.commander.tasks.packageplanningtask import PackagePlanningTask from game.commander.theaterstate import TheaterState from game.theater import ControlPoint @dataclass class PlanArmedRecon(PackagePlanningTask[ControlPoint]): def preconditions_met(self, state: TheaterState) -> bool: if self.target not in state.control_point_priority_queue: return False if not self.target_area_preconditions_met(state): return False return super().preconditions_met(state) def apply_effects(self, state: TheaterState) -> None: state.control_point_priority_queue.remove(self.target) super().apply_effects(state) def propose_flights(self) -> None: self.propose_flight(FlightType.ARMED_RECON, self.get_flight_size()) self.propose_common_escorts()