# This should probably be much higher, but the AI doesn't rollover their budget # and isn't smart enough to save to repair a critical runway anyway, so it has # to be cheap enough to repair with a single turn's income. RUNWAY_REPAIR_COST = 100 REWARDS = { "power": 4, "warehouse": 2, "ware": 2, "fuel": 2, "ammo": 2, "farp": 1, # TODO: Should generate no cash once they generate units. # https://github.com/dcs-liberation/dcs_liberation/issues/1036 "factory": 10, "comms": 10, "oil": 10, "derrick": 8, "village": 0.25, "allycamp": 0.5, }