from __future__ import annotations from dataclasses import dataclass from game.ato.flighttype import FlightType from game.commander.tasks.packageplanningtask import PackagePlanningTask from game.commander.theaterstate import TheaterState from game.theater import ControlPoint MARGIN = 4 # assume 4 aircraft can land without refueling @dataclass class PlanRecovery(PackagePlanningTask[ControlPoint]): def preconditions_met(self, state: TheaterState) -> bool: if ( state.context.coalition.player.is_blue and not state.context.settings.auto_ato_behavior_tankers ): return False ac_per_tanker = state.context.settings.aircraft_per_recovery_tanker if not ( self.target in state.recovery_targets and state.recovery_targets[self.target] >= ac_per_tanker + MARGIN ): return False return super().preconditions_met(state) def apply_effects(self, state: TheaterState) -> None: ac_per_tanker = state.context.settings.aircraft_per_recovery_tanker state.recovery_targets[self.target] -= ac_per_tanker + MARGIN def propose_flights(self) -> None: self.propose_flight(FlightType.RECOVERY, 1)