import random from gen.sam.group_generator import GroupGenerator class HelicopterCarrierGroupGenerator(GroupGenerator): def __init__(self, game, ground_object, faction): super(HelicopterCarrierGroupGenerator, self).__init__(game, ground_object) self.faction = faction def generate(self): # Add carrier if self.faction["aircraft_carrier"]: carrier_type = random.choice(self.faction["helicopter_carrier"]) self.add_unit(carrier_type, "Carrier", self.position.x, self.position.y, self.heading) # Add destroyers escort dd_type = random.choice(self.faction["destroyer"]) self.add_unit(dd_type, "DD1", self.position.x + 50, self.position.y + 150, self.heading) self.add_unit(dd_type, "DD2", self.position.x + 50, self.position.y - 150, self.heading) self.add_unit(dd_type, "DD3", self.position.x + 150, self.position.y + 250, self.heading) self.add_unit(dd_type, "DD4", self.position.x + 150, self.position.y - 250, self.heading)